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Author Topic: Test 0-8 Maps  (Read 123 times)
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Salanewt
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« on: August 04, 2017, 06:09:58 AM »

Okay, so this is basically just a quick post about those rooms. I've been going through the map editor in gsmagic and looking at the heightmap data of various rooms and figured out what most of these test rooms are based on:

Test Rooms; Heightmap:
0 - Taopo Swamp Cave (steam vents above Venus djinni)
1 - Prox Cave Interior
2 - Atteka Inlet
3 - Kandorean Temple (pillar cave, with fallen monk)
4 - Kibombo Mountains (area with dog)?
5 - ??? (one tall platform)
6 - Anemos Inner Sanctum (rooms with Charon)?
7 - Daila Exterior
8 - Blank

These heightmaps/layouts aren't identical to the ones that are encountered during normal gameplay though, especially that first one.

Test 0:



Taopo Swamp:




Hasty Edit: I can keep this updated as we find out more about these maps.
« Last Edit: August 04, 2017, 06:19:02 AM by Salanewt » Logged

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« Reply #1 on: August 04, 2017, 04:44:12 PM »

Good work!

I thought about this earlier, but it's possible the Heightmap may continue off the edge rather than just abruptly ending, but I was too lazy to absolutely make sure.... so....
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Refer to Yoshi's Lighthouse for any M&L hacking needs...
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Today at 12:18:56 PM
Fox: Welcome back!
Today at 09:12:43 AM
Luna_blade: back from vacation
Yesterday at 02:29:26 AM
Fox: That moment when you realize that there is a lot of chatting going on on Discord, that there is no point in trying to keep up. :P  Hm....
August 16, 2017, 04:50:22 AM
Fox: (Then again, just because posting is disabled, doesn't necessarily mean the buttons would be removed as well.)
August 16, 2017, 04:48:55 AM
Fox: (I mean, buttons I would expect to be similar to that.... rather than those specifically since I recall posting there to be disabled.)
August 16, 2017, 04:33:02 AM
Fox: Yeah... I like to think of it as a page loaded with ads. And it's not just the forum home page either... check the sub-forums/topics themselves. == New Topic/Reply/etc. buttons were affected.
August 15, 2017, 07:04:30 PM
Salanewt: Lol, nice. :P
August 15, 2017, 06:33:02 PM
Foxhttp://z9.invisionfree.com/Golden_Sun_Hacking/index.php? == Hahaha! GSHC Classic looks funny now that Photobucket killed the images. :P Anyway, how is everyone doing today?
August 14, 2017, 07:12:02 PM
Salanewt: So yeah, I'm typing up a non-academic essay on why GS2 was rushed; expect that sometime soon!
August 07, 2017, 05:53:11 AM
Fox: But anyway, such a hack mod is simply an idea, and I do not have any current plans to work on it at this time, so.....
August 07, 2017, 05:51:46 AM
Fox: Okay, cool. I think my idea works best without an ability to swap PCs (OR to just simply make that use it the PC's turn.) Hmmm... And with that, I question if a turn list is even needed with my approach. (Outside of maybe 1 entry, if that shortens the modifications.)
August 07, 2017, 05:13:26 AM
Salanewt: To be honest I've been thinking of expanding the battle turn section and also adding code for PCs to have more than two turns in the AI overhaul, but I probably won't allow anyone to have more than four.
August 06, 2017, 12:22:17 AM
Fox: Oh, and if that approach was taken = Would like to also have it so you select the spell to use when it is actually your turn rather than at round start.
August 06, 2017, 12:12:37 AM
Fox: Would take a lot of balancing, but I can see an adept being very slow, and yet very powerful.
August 06, 2017, 12:06:11 AM
Fox: And bosses can have an Agility that is above half of the maximum possible Agility. Mwahaha.
August 06, 2017, 12:04:14 AM
Fox: Hmm... What if Agility could be recodded to allow for multiple turns per round? Obvious, calculations could be made in a way that depending on your Agility, you could like get a different number of turns each round. (eg. 1 turn this round, 2 the next, 1 turn again.) Obviously, To ensure 2 turns all the time, you should have at least double the opponent's agility,.... erm...something. So... you/or enmy could be so fast, the opponent can't even make a move, unless turns are capped.
August 05, 2017, 08:48:42 PM
Fox: ( That keeps search engines from indexing them... :) )
August 05, 2017, 08:45:44 PM
Fox: Also, it's not 100% public if Guests can't see them. (They can't), but who cares about Guests anyway. =P
August 05, 2017, 08:20:28 PM
Fox: @Clan forums: Mars clan has the most posts, and Venus clan has the most topics. So umm having 1k+ posts makes Mars.... interesting?
August 05, 2017, 08:16:43 PM
Fox: /and they're *

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