Golden Sun Hacking Community
February 16, 2019, 09:17:25 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Minor Editor bug (with fix)  (Read 355 times)
0 Members and 1 Guest are viewing this topic.

I need saves to test encounters in GS Reloaded!

Excellent Member
****

Coins: 0
Offline Offline

Gender: Male
Posts: 813

« on: August 05, 2018, 06:28:07 PM »

As you all know, Atrius' Golden Sun Editor allows to change innate psynergies in TLA, like Move, Retreat and such.

What some people probably don't know is how it handles that: it completely rewrites the portion of the code that assigns innate psinergies with a new functions that loads them from somewhere else in the rom. This happens the very first time you hit the Save button on the editor, whether you changed innate psynergies or not.

The bug is in that function: while trying to link back to the original code it skips 1 instruction. This causes the text in the game to load at the slowest speed when you start a new game. It is fixed by changing the bytes at 080ADF26 from E011 to E010.

EDIT:
1) this (extremely minor) bug will be fixed for the next version of Reloaded
2) this function is also what breaks an italian rom. The BL's bytes found inside it are hardcoded but the function the BL targets is in another place in the italian rom. This makes the game freeze in a black screen at boot, before the nintendo screen. I can't believe i finally found the cause for that issue. I think it's been a nightmare for at least 7 years now (can't tell when i started modding anymore) on my italian rom.
« Last Edit: August 06, 2018, 12:11:24 AM by Caledor » Logged
View Profile
Pages: [1]   Go Up
  Print  
 
Jump to:  

Cbox
January 20, 2019, 06:29:27 PM
Fox: That would be cool to have, yes. Where the text in the ROM is uncompressed. - The huffman compression used in the gba games is not used in the nds game, so perhaps that may be one reason it wasn't done. I think it is some generic compression thingy. If someone did do it (and make the entire ROM uncompressed), perhaps I would be more inclined to work on my dark dawn editor. Hm?
January 15, 2019, 05:38:01 PM
KyleRunner: Could someone please create a GSTOOLKIT compatible with Dark Dawn? I'll try to translate that one to my language as well (as I did with the first two games).
January 09, 2019, 02:39:00 PM
Luna_blade: I wonder when true death will strike
January 08, 2019, 03:00:02 PM
Misery: That is true
January 07, 2019, 06:08:38 PM
JamietheFlameUser: so this place is pretty inactive
December 17, 2018, 06:43:36 AM
Salanewt: Okay, minor announcement I guess. We just looked over some pre-release footage of GS1, and noticed that one of the unused and unlisted animations we discovered in GS2 (and GS1) plays in that footage. "Brine" is actually an early Fizz.
December 15, 2018, 01:06:23 AM
Fox: :D https://www.youtube.com/watch?v=MFmr_TZLpS0
December 15, 2018, 12:58:01 AM
Fox: A banana for you, a banana for me, a banana to your face. Your face is mine! A face for you, a face for me. A face for the banana too. Who wants to feed the banana?
December 09, 2018, 07:43:31 PM
Fox: A banana for you, a banana for me, let's all open a banana and enjoy!
December 08, 2018, 09:48:52 PM
Drake baku: ba... ba.... bana.... bana.... banana.... nanananananananana..... and now back to doing normal, kinda
December 07, 2018, 05:43:02 PM
Luna_blade: Hey I forgot the christmas theme
November 29, 2018, 09:01:09 AM
zman9000: ded
November 19, 2018, 11:05:28 AM
Drake baku: Good day to ya all
October 30, 2018, 09:45:58 PM
Atrius: There used to be where I got the battle sprites for Kraden, but that site doesn't exist any more.
October 26, 2018, 01:31:40 PM
Infitek: Do you know if there any custom Alex battle sprites available on the internet ?
October 26, 2018, 01:31:01 PM
Infitek: Hey everyone
October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
FoxThe HTML5 project is too small to count

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.085 seconds with 22 queries.