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News: The last working version of the classic TLA Editor is Teawater's unofficial "mapeditor" draft.
 
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« on: 14, February, 2020, 06:22:21 AM »

Hello, everyone. I'm tarpman, from Canada.

I've recently started disassembling and reverse-engineering Golden Sun as a fun learning project. I understand there's existing documentation out there but I'm trying to figure it out on my own as far as possible.

Early days still. My best achievement so far is writing programs to export the map and world-map backgrounds. (Just the static backgrounds, no effects or animations yet.) That's something though! Examples attached below.

I understand there's still interest in working on/improving editors for GS and GS2. I think I'd be interested in contributing to that sort of thing once I've learned more.

Looking forward to getting to know you all, and sharing my progress as I go.

Cheers!


* map003.png (188.58 KB, 480x1504 - viewed 126 times.)

* map006_layer1.png (92.09 KB, 960x960 - viewed 122 times.)

* worldmap.png (709.28 KB, 2048x2048 - viewed 118 times.)

* worldmap2.png (62.44 KB, 768x512 - viewed 130 times.)
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« Reply #1 on: 14, February, 2020, 05:46:11 PM »

Hey there, welcome to the forum!

Nice work with the rips! Teawater has been working on gsmagic, which is the current WIP editor; it has little overlap with the original editor but it has stuff like map editing and the like. He'd be the one you want to chat with about doing editor work.

Also, let us know if you need any assistance (i.e. links to the documentation and such). We're fairly active on the Discord server if you wanna pop over at some point, so if we don't respond quickly on here then that is where you can find us.

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« Reply #2 on: 15, February, 2020, 03:11:36 AM »

Awesome!!
I love seeing people come into hacking GS! It's always nice.

And yeah, I created gsmagic. (Known as Fox here, but better known as Teawater.)
gsmagic also features world map display... for both games... unless I messed something up between then and now. Should be possible to edit GS2's world map (at least graphic tilemap.).... not sure how bug-proned... been awhile since I last checked.... it's not user-friendly, though.
When using my editor, you may notice the blend layer works in GS2 but not GS1. This is because I didn't load in the blend data.(BLDMOD value)  (Still lazy.) Both games do it the same way, though.
And editing is with GS2, but not with GS1. GS1 is mainly just a map viewer.
GS2 is receiving all the attention---most of the attention.

And gsmagic is also open-sourced. I am happily willing to accept anyone and everyone to the gsmagic team. :)


Quote
(i.e. links to the documentation and such).
^Yeah. I have the main ones in my sig.... so I guess it is good for easy access. (GS2 being the most complete, but still incomplete.) A lot of functions from GS2 may still need to be doc'd in the GS1 one, but that's a lot of effort. Hopefully eventually I shall work on it. Or at least a cut-down version? (shrug)
« Last Edit: 15, February, 2020, 03:48:33 AM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.


The only GS Discord servers with significance are:
Golden Sun Hacking Community
GS Speedrunning
/r/Golden Sun
GS United Nations
Temple of Kraden

Can you believe how small the Golden Sun Community is?

2+2=5 Don't believe me? Those are rounded decimal numbers. Take that, flat earth theorists! :)
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« Reply #3 on: 26, February, 2020, 06:26:31 PM »

And gsmagic is also open-sourced. I am happily willing to accept anyone and everyone to the gsmagic team. :)

Is https://github.com/adituv/gsmagic your repo? It says "uploaded with his permission" at the bottom so maybe not? C# is interesting... I don't run Windows and don't have access to Visual Studio... I don't suppose it supports dotnet core? :)

My own project continues to progress slowly... Figured out the text (strings) compression and managed to reproduce the Huffman encoder, so my disassembly can rebuild the original ROM from just the plaintext strings. :)
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« Reply #4 on: 27, February, 2020, 01:13:23 AM »

No, it isn't.  But we did have that discussion, yeah.  I don't exactly use github for my projects, but I know I should. It probably wouldn't make much difference right now, though.

Quote
I don't suppose it supports dotnet core? :)
Hm? It might? (???) If not, it shouldn't be too hard to make it so. I think I might have picked .NET Framework/WinForms project at the time?

Either way, the source files are like text documents, so things could be changed around if needed.
« Last Edit: 27, February, 2020, 01:23:00 AM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.


The only GS Discord servers with significance are:
Golden Sun Hacking Community
GS Speedrunning
/r/Golden Sun
GS United Nations
Temple of Kraden

Can you believe how small the Golden Sun Community is?

2+2=5 Don't believe me? Those are rounded decimal numbers. Take that, flat earth theorists! :)
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« Reply #5 on: 27, February, 2020, 08:46:13 PM »

I see. Sorry if I'm being dense or missed an obvious search result, but where do I find your sources (and potentially submit contributions)? The GSMagic board here looks empty...
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« Reply #6 on: 29, February, 2020, 03:12:29 PM »

Yeah.
I'd say there's not really a "stable" version of gsmagic, yet... so that may be one reason I haven't bothered yet.
(And by non-stable, I mean there are a few things I'd like to do to polish some stuff... such as making it fully compatible with Atrius's editor, or maybe not.  I think I'm rather lazy.)
I try to put my versions in a folder on Google Drive, but my latest one isn't in there, so I'll just attach it to this post.


* gsmagic_12.4.2019.7z (245.11 KB - downloaded 56 times.)
« Last Edit: 29, February, 2020, 03:14:39 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.


The only GS Discord servers with significance are:
Golden Sun Hacking Community
GS Speedrunning
/r/Golden Sun
GS United Nations
Temple of Kraden

Can you believe how small the Golden Sun Community is?

2+2=5 Don't believe me? Those are rounded decimal numbers. Take that, flat earth theorists! :)
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« Reply #7 on: 24, July, 2020, 02:58:18 AM »

I've been tweeting my updates and forgetting to post them here. But I am still making bits of slow progress... Portraits, heightmaps, and many sprites are all working nicely. Pretty pleased!

I really need to take a break from hacking and focus on cleaning up my code so I could be less ashamed to post it on github...

I guess I should move this to the projects forum!


* map006_heightmap0.png (7.08 KB, 960x960 - viewed 51 times.)

* sprites.png (2.92 KB, 64x64 - viewed 46 times.)

* sprite300_000+sprite320_000.png (1.24 KB, 64x64 - viewed 47 times.)

* portrait023.png (0.55 KB, 32x32 - viewed 46 times.)
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« Reply #8 on: 26, July, 2020, 06:43:10 PM »

Got into extracting animations too, thanks to giflib!


* sprite000_anim009@2x.gif (16.29 KB, 64x64 - viewed 45 times.)
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Chatbox
31, August, 2020, 08:40:32 AM
Daddy Poi's Oily Gorillas: Being able to convert IPS files to text files to also supporting commenting, and convert back to IPS after changes.... sounds like a fun strategy? 
27, August, 2020, 10:37:30 PM
Salanewt: Hey, thanks! 
25, August, 2020, 12:59:22 AM
Foreclosure: Yo! Looking forward for this AI OVerhaul patch when it's finished :) :) 
19, August, 2020, 07:00:17 PM
Salanewt: That's awesome! I'm pretty good; been working on an AI Overhaul project and have made some nice progress in the past couple weeks; the goal for tonight is to add Deadbeard to GS2 and then I can move onto something new.
19, August, 2020, 01:14:56 PM
Awec: Ye not bad, just checked back in for updates on GS Reloaded really. Although now I'm looking back through some of my old forum posts, which is fun :D how are you?
19, August, 2020, 01:43:07 AM
Salanewt: It sure is! How have you been?
16, August, 2020, 09:40:57 AM
Awec: Yo nice to see this forum is still going
14, August, 2020, 09:06:44 PM
Salanewt: Hey! How goes it?
01, August, 2020, 01:31:53 PM
KyleRunner: Hello, people!
08, July, 2020, 08:57:11 PM
Salanewt: That awkward feeling when almost a quarter of a year goes by without anyone posting a message in this chatbox.
27, April, 2020, 07:54:10 PM
Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P
25, April, 2020, 10:42:07 PM
Daddy Poi's Oily Gorillas: Tried to list those in order of importance, but anyway....
25, April, 2020, 10:37:59 PM
Daddy Poi's Oily Gorillas: GSHC, GS Speedrunning, /r/Golden Sun, GS United Nations, ToK.  Sixth one is border-line I'm not sure.
25, April, 2020, 08:00:21 PM
Daddy Poi's Oily Gorillas: (low as in <100)
25, April, 2020, 08:00:04 PM
Daddy Poi's Oily Gorillas: So while there are quite a few GS Communities out there. There are only up to maybe ~6 Discords worth even the consideration of joining, I think. Most of the rest of them have a fairly low member count. (Of which I can tell?)
14, April, 2020, 10:49:35 AM
Daddy Poi's Oily Gorillas: The Essential Age could be what it stands for?
13, April, 2020, 05:23:32 PM
Misery: Tea editor... that's a cute name for it
01, April, 2020, 02:42:48 AM
JupiterDjinn: Also my browser is sending two o f my messages srry.
01, April, 2020, 02:42:06 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
31, March, 2020, 07:18:29 PM
Salanewt: Sure thing!
31, March, 2020, 03:38:27 PM
JupiterDjinn: Can I have a question answered?
28, March, 2020, 12:50:13 AM
Salanewt: I want to shrink it down in size later, but yup!
26, March, 2020, 03:24:45 PM
Daddy Poi's Oily Gorillas: The news box is back? :D
19, March, 2020, 05:59:16 PM
Salanewt: Nice work hiding the searchbots Atrius!
19, March, 2020, 04:23:34 PM
Salanewt: I was wondering when I said that stuff! May need to work it out with Kain.
19, March, 2020, 07:03:05 AM
Daddy Poi's Oily Gorillas: (The simplest being to not accept char IDs pass 255, I think.)
19, March, 2020, 05:33:15 AM
Daddy Poi's Oily Gorillas: Heheh.... I'm just testing. You pretty much gave it away. Hahah. It seems to look fairly convincing, but I'm sure there's an easy solution to preventing it.
19, March, 2020, 05:28:50 AM
Atrius: Whelp, there it goes... Just what I didn't want.  Have fun with that I guess...   
19, March, 2020, 05:20:25 AM
Daddy Poi's Oily Gorillas: So like. Replace the "e" with another "e"? Alright. Gotcha.
19, March, 2020, 05:04:41 AM
Daddy Poi's Oily Gorillas: Good work.

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