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Author Topic: Custom BBCode Commands  (Read 14746 times)
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Atrius
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« on: November 12, 2009, 12:08:56 AM »

Current custom BBC commands available

- [youtube]Video Url[/youtube] - Embeds a youtube video into a post
- [nicovideo]Video Url[/nicovideo] - Embeds a NicoVideo video into a post
- [sprite= ind #, anim #, dir #]Alternate Text[/sprite] - Inserts an image of a Golden Sun sprite into a post (As long as it's been uploaded)
- [heightmax=# in pixels]Content[/heightmax] - Allows a maximum height for content to be specified, will display a scrollbar if that maximum is exceeded.
- [imgleft]image url[/imgleft] - Aligns images to the left, and allows text to flow seamlessly around them.
- [imgright]image url[/imgright] - Aligns images to the right, and allows text to flow seamlessly around them.
- [float=side (left, or right)]content[/float] - "Float" content on the side of your post, allowing text to wrap seamlessly around it.
- [border]content[/border] - Add a border to content in your post.  (If used with [float] tag, it goes inside of it)

Make your requests for custom commands here.
« Last Edit: September 30, 2010, 07:20:42 AM by Atrius » Logged

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Rolina
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« Reply #1 on: November 12, 2009, 12:12:32 AM »

[nicovideo]video url[/nicovideo] please!


Also, can we have examples?  I don't quite understand the sprite command...
« Last Edit: November 12, 2009, 12:53:34 AM by Role » Logged

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« Reply #2 on: November 12, 2009, 12:25:09 AM »

[sprite= ind #, anim #, dir #]Alternate Text[/sprite] - Inserts an image of a Golden Sun sprite into a post (As long as it's been uploaded)

ind # = Index Number of sprite to insert.
anim # = Animation Number for sprite to insert.
dir # = Direction Number for sprite to insert.

All of these values are the same as they would be in the editor while browsing the sprites in The Lost Age.

For example if you wanted to insert Master Hamma into a post, you could locate her in the sprite viewer in the editor at index # 59.  Looking through her animations we decide we want to insert Animation # 5 into a post, and since it only has direction 0 we insert it as such:
[sprite= 59, 5, 0]Master Hamma[/sprite]
which gives us the following:
Master Hamma
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« Reply #3 on: November 12, 2009, 12:30:56 AM »

I'm never going to get the sprite thing, with all its numbers, but anyways....

Okay, that makes sense.
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« Reply #4 on: November 12, 2009, 12:31:50 AM »

So, what's the alternate text for?  Mouseover?  Also, what argument should we use for palette swaps?

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« Reply #5 on: November 12, 2009, 12:41:18 AM »

The alternate text also appears if the image doesn't exist.

Seeing as how each sprite has to be uploaded onto the server, palette swaps aren't going to be available.
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« Reply #6 on: November 12, 2009, 12:43:06 AM »

Tch.  I was hoping you could just have it use the same thing that the game does to swap the palette... or at least something similar. Ah well.
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« Reply #7 on: November 12, 2009, 12:51:56 AM »

- [nicovideo]Video Url[/nicovideo]


Doesn't work in post preview for some reason, but does on the actual topic page.
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« Reply #8 on: November 12, 2009, 12:53:59 AM »

I LOOOOOOOVE YOOOOOOU!  I never have to use youtube again! Joy



Tee hee...
« Last Edit: November 12, 2009, 12:59:14 AM by Role » Logged

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« Reply #9 on: November 12, 2009, 01:40:30 AM »

Ah, the sprite command seems to have broken.  Edit:  FIXED!

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« Last Edit: November 12, 2009, 02:24:49 AM by Role » Logged

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« Reply #10 on: November 12, 2009, 02:20:41 AM »

hrm...

I approve of the sprite idea. It will make it a lot easier for people to talk about the editor when they can show the exact sprite!
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« Reply #11 on: April 29, 2010, 07:18:33 AM »

Here's a question - when we make final sprites for our hacks (FINAL, not the Beta sprites we're currently working with), could we perhaps have a command similar to the sprite command for them?  We'd need a reference thread for which sprite is which, but what am I good for, if not for reference threads? XD
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« Reply #12 on: April 29, 2010, 09:56:45 PM »

Maybe... I'll consider it.  You'll have to settle for using the [img] tag for now.
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« Reply #13 on: April 30, 2010, 12:11:49 AM »

Of course.  Not until we get enough for the [csprite] tag to be viable should we actually consider it.
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« Reply #14 on: September 09, 2010, 06:47:17 PM »

It's been months, I claim the right to post again.

Although the table tags exist already, you wouldn't mind giving us an in-depth explanation as to how they work and how to make them actually visible, would you?  So far what I've tried for making the table borders visible hasn't worked, and it's kinda frustrating.
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