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Author Topic: Midi instruments in GS:TLA  (Read 5981 times)
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Charon
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« on: January 09, 2010, 02:05:52 PM »

List of MIDI instruments used in Golden Sun, with proper tuning so song can be directly imported (update pending):
-Celesta (should be octave lower than original piece)
-Acoustic Guitar (Nylon) (octave lower)
-Electric Bass (finger) (two octaves higher)
-Pizzicato Strings (octave lower)
-Orchestral Strings/Harp (octave lower)
-Timpani (octave lower, I think)
-String Ensamble 1 (octave lower)
-Choir Aahs (octave lower)
-Trumpet (octave lower)
-Brass Section (octave lower)
-Oboe (octave lower)
-Flute (octave lower)
-Pan Flute (octave lower)
-Lead 1 Square (octave lower, sounds like Lead 2 Sawtooth)
-Lead 2 Sawtooth
-Lead 3 Calliope
-Lead 4 Chiff (sounds like Ocarina)
-Pad 2 Warm
-Pad 3 Polysynth

Instrument Synth numbers 106-115 inclusive is the oriental kit - I haven't done much research into this section but the ones I can remember are:
-Banjo (sounds like Music Box)
-Steel Drums (I think octave lower)

Drum kit is midi number 128, Gunshot. The following drum notes are confirmed to work:
Acoustic Bass Drum
All Toms
Open High Hat
Closed High Hat
Ride Cymbal
Bass Drum
Electric Snare

Extra Instruments:
Gasp (used in the Kimombo Statue/Kimombo songs) - Acoustic Piano

NOTE: Since the game's numbering system starts at 0, the actual hex number is the midi number minus 1.
« Last Edit: June 15, 2010, 02:50:01 PM by Corvidae » Logged
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Today at 08:59:37 PM
Fox: Same... depending on whether they've used tricks instead or not.
Today at 08:02:49 PM
Salanewt: I could see it counting.
Today at 11:24:44 AM
Fox: Not sure if Zelda (LttP/Minish Cap) count or not...
Today at 11:23:00 AM
Fox: Appararently, I can't think of many GBA games that do the psuedo-3D thing. (That being 2D maps with 3D-like collision...) Golden Sun and Superstar Saga come to mind, though... but I'll need to think about others, since it is quite possible i've simply forgotten....
Yesterday at 03:45:19 PM
Fox: Hmm... Thought: What if Isaac and co. weren't on Jupiter Lighthouse when Felix and co. were... I wonder if the story could have had a huge expansion, in this case.
August 18, 2017, 12:18:56 PM
Fox: Welcome back!
August 18, 2017, 09:12:43 AM
Luna_blade: back from vacation
August 17, 2017, 02:29:26 AM
Fox: That moment when you realize that there is a lot of chatting going on on Discord, that there is no point in trying to keep up. :P  Hm....
August 16, 2017, 04:50:22 AM
Fox: (Then again, just because posting is disabled, doesn't necessarily mean the buttons would be removed as well.)
August 16, 2017, 04:48:55 AM
Fox: (I mean, buttons I would expect to be similar to that.... rather than those specifically since I recall posting there to be disabled.)
August 16, 2017, 04:33:02 AM
Fox: Yeah... I like to think of it as a page loaded with ads. And it's not just the forum home page either... check the sub-forums/topics themselves. == New Topic/Reply/etc. buttons were affected.
August 15, 2017, 07:04:30 PM
Salanewt: Lol, nice. :P
August 15, 2017, 06:33:02 PM
Foxhttp://z9.invisionfree.com/Golden_Sun_Hacking/index.php? == Hahaha! GSHC Classic looks funny now that Photobucket killed the images. :P Anyway, how is everyone doing today?
August 14, 2017, 07:12:02 PM
Salanewt: So yeah, I'm typing up a non-academic essay on why GS2 was rushed; expect that sometime soon!
August 07, 2017, 05:53:11 AM
Fox: But anyway, such a hack mod is simply an idea, and I do not have any current plans to work on it at this time, so.....
August 07, 2017, 05:51:46 AM
Fox: Okay, cool. I think my idea works best without an ability to swap PCs (OR to just simply make that use it the PC's turn.) Hmmm... And with that, I question if a turn list is even needed with my approach. (Outside of maybe 1 entry, if that shortens the modifications.)
August 07, 2017, 05:13:26 AM
Salanewt: To be honest I've been thinking of expanding the battle turn section and also adding code for PCs to have more than two turns in the AI overhaul, but I probably won't allow anyone to have more than four.
August 06, 2017, 12:22:17 AM
Fox: Oh, and if that approach was taken = Would like to also have it so you select the spell to use when it is actually your turn rather than at round start.
August 06, 2017, 12:12:37 AM
Fox: Would take a lot of balancing, but I can see an adept being very slow, and yet very powerful.
August 06, 2017, 12:06:11 AM
Fox: And bosses can have an Agility that is above half of the maximum possible Agility. Mwahaha.

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