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Author Topic: Midi instruments in GS:TLA  (Read 6233 times)
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Charon
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« on: January 09, 2010, 02:05:52 PM »

List of MIDI instruments used in Golden Sun, with proper tuning so song can be directly imported (update pending):
-Celesta (should be octave lower than original piece)
-Acoustic Guitar (Nylon) (octave lower)
-Electric Bass (finger) (two octaves higher)
-Pizzicato Strings (octave lower)
-Orchestral Strings/Harp (octave lower)
-Timpani (octave lower, I think)
-String Ensamble 1 (octave lower)
-Choir Aahs (octave lower)
-Trumpet (octave lower)
-Brass Section (octave lower)
-Oboe (octave lower)
-Flute (octave lower)
-Pan Flute (octave lower)
-Lead 1 Square (octave lower, sounds like Lead 2 Sawtooth)
-Lead 2 Sawtooth
-Lead 3 Calliope
-Lead 4 Chiff (sounds like Ocarina)
-Pad 2 Warm
-Pad 3 Polysynth

Instrument Synth numbers 106-115 inclusive is the oriental kit - I haven't done much research into this section but the ones I can remember are:
-Banjo (sounds like Music Box)
-Steel Drums (I think octave lower)

Drum kit is midi number 128, Gunshot. The following drum notes are confirmed to work:
Acoustic Bass Drum
All Toms
Open High Hat
Closed High Hat
Ride Cymbal
Bass Drum
Electric Snare

Extra Instruments:
Gasp (used in the Kimombo Statue/Kimombo songs) - Acoustic Piano

NOTE: Since the game's numbering system starts at 0, the actual hex number is the midi number minus 1.
« Last Edit: June 15, 2010, 02:50:01 PM by Corvidae » Logged
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October 16, 2017, 09:57:26 AM
AZVRE: Im pretty okay, what about you?
October 16, 2017, 01:17:14 AM
Fox: I think the nine is doing a cirno on me, though... Anyway, how is everyone doing today?
October 16, 2017, 01:12:20 AM
Fox: onesixtwo*
October 16, 2017, 01:12:00 AM
Fox: Okay... Meanwhile... ah... 162 being a number that has made itself known to me.... I look at the relationships of the numbers.... 162  1+6+2 = 9 ; onesizetwo = alphabetical order = 9 characters ; Distance apart analysis: os = 4 = 1[6][2] , st = 1 = [1]6[2] , ot = 5 = [1][6]2 ; ost = original sound track?
October 15, 2017, 06:31:17 PM
AZVRE: ah okay :D i thought i caused some trouble
October 14, 2017, 07:49:16 AM
Fox: Oh i know... You were messing with yours, and the description says mine. It's kind of a funny bug. :P
October 13, 2017, 08:18:31 PM
AZVRE: I did not edit your profile tho. Just to erase that confusion ^^"
October 12, 2017, 04:49:56 AM
Fox: e.g. this art = http://forum.goldensunhacking.net/Themes/Jupiter/images/catbg.gif (etc.)
October 12, 2017, 04:48:58 AM
Fox: I have a question: Where did the art for the headers come from? (Like the backgrounds to each of these things... "Affiliates", etc... Asking just incase it inspires me to do something... but if Charon made it, then that's cool too.
October 11, 2017, 04:23:02 AM
FoxWas thinking about having something for the editor anniversary, but I believe I had to change my mind....
October 10, 2017, 12:58:36 PM
Fox: That's alright. ;       @AZVRE's profile: "Current Activity:  Editing the profile of Fox." ...Eh... That looks weird.
October 07, 2017, 11:45:16 PM
Atrius: Sorry about that, the auto bot detection is still working, but it also requires an admin to visit the site regularly.
October 04, 2017, 04:17:40 AM
Fox: Yeah, it does bring a small amount of activity. Not good quality activity, but it's still activity, nonetheless.  Now if we can get them to randomly post pictures and vdeios!
October 04, 2017, 02:10:48 AM
Majora: If nothing else, I like how they're copying the content of real posts at random. Interesting to see how they adapt to seem more authentic
October 03, 2017, 08:29:38 PM
Fox: medico6601 = Most likely another bot. :(
September 26, 2017, 03:32:24 PM
Fox: by ten* Excuse me.
September 26, 2017, 03:32:12 PM
Fox: Oh yes... Also multiply all levels by two. (So actually, an adept will have levels of 54, 3, 2, and 1, rather than 5, 0, 0, 0.... if going by those.)
September 26, 2017, 03:29:07 PM
Fox: ...I mean the theory also saves space on the Status Screen.
September 26, 2017, 03:26:11 PM
Fox: Random/fun concept theory: What if we got rid of ePow/eRest, and just made eLevel do everything. :P (A process of cleaning stuff up... Though, could make things less versatile. - Like, if a Djinni add 1 eLevel = Okay, that's understood... by why specifically +5 on the ePow/eRes (Rhetorical))
September 23, 2017, 04:42:08 AM
Fox: Oh nevermind, it does... but I swear I saw that a minute ago.

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