Still working on it. I'm taking it to a slightly different direction by adding other mods as well. I'm especially interested to expand the monster types which can be found.
Example:
A bit bummed about the resonance, but no matter. I don't feel like writing these types of posts, instead I want to put some content on a separate guide page and general info site.
Both are still unfinished though, so don't expect anything good. I'm working on it, slowly.
https://thegoldenage.gitlab.io/guide
https://thegoldenage.gitlab.io/landingpage
Example:

A bit bummed about the resonance, but no matter. I don't feel like writing these types of posts, instead I want to put some content on a separate guide page and general info site.
Both are still unfinished though, so don't expect anything good. I'm working on it, slowly.
https://thegoldenage.gitlab.io/guide
https://thegoldenage.gitlab.io/landingpage

) on N Osenia Islet. As you can see you can speak with him and an actual dialogue window opens, just like in the original game. The portrait is currently still missing the border. We've also implemented Yes and No dialogue (no screenshot as of right now unfortunately).


. In TGA named Djinns will be very rare and really display a token of prestige.
. How you can actually retrieve the Djinns is not yet determined. 

