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Author Topic: Do We Have A Sprite/map/event Editor?  (Read 4563 times)
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DeadlyAngel91792
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« on: June 11, 2009, 03:52:00 PM »

ok i downloaded the golden sun editor but i have some questions does it edit sprites (or import/export them??? and can the map viewer be used to edit the maps yet?,oh and is there a way to edit events??? i kinda want to get started with a hack asap
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MaxiPower
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« Reply #1 on: June 11, 2009, 04:35:00 PM »

right now theres no way its possible in the current editor however

look at this video, it shows Kraden in a fight.. this video was made by Atrius thus proof that its possible and coming

http://www.youtube.com/watch?v=zblstnPYIUg...re=channel_page

so far in the editor you can

- Edit values of Enemies and team
- edit items, and stats
- edit what monsters appear were
- Create classes and who gets what psyngery

among other things so essentially you can make a real harder game  
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Salanewt
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« Reply #2 on: June 11, 2009, 08:35:00 PM »

I can not wait for the editor to be upgraded... And I also can't wait to be able to use the current version in its current glory!

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Atrius
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« Reply #3 on: June 11, 2009, 10:56:00 PM »

- edit what monsters appear were
 I don't remember programming that...

 
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JamietheFlameUser
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« Reply #4 on: June 11, 2009, 11:05:00 PM »

I believe he means "edit what monsters appear where" in which case one could just edit the monster sets, which would end up editing monster appearance location. However it would be nice to be able to make monsters appear in towns, or in other areas where there is no random encounter rate by default.

This post has been edited by JamietheFlameUser on Jun 11 2009, 06:09 PM
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« Reply #5 on: June 12, 2009, 12:37:00 AM »

Yeah, it would also be neat to edit the background graphics when fighting, if you place fights in a town, maybe have the background show buildings.

Actually, if were to be possible to fight in towns, then djinn would try to fight you first.

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« Reply #6 on: June 11, 2011, 01:25:24 AM »

Aww, we did have a map/event editor and I might have actually been able to put Vale data into the Vale City sprite, so you could actually enter it
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« Reply #7 on: June 11, 2011, 03:29:33 AM »

2009
2009
2009
2009
2011

KOP, do you see where the problem here is?
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Atrius
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« Reply #8 on: June 11, 2011, 05:22:49 AM »

Hint: Those would be the years of the last several posts before, and including yours.

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Cbox
August 15, 2019, 04:08:47 PM
Fox: Golden Sun Slacking Community = I like that, Misery! Perfect April Fools joke?
August 13, 2019, 02:37:11 AM
Salanewt: Oh hey Atrius, long time no see!
August 12, 2019, 11:37:45 PM
Fox: (Someone else discovered that, not me.)
August 12, 2019, 11:33:42 PM
Fox: So um. It looks like abilties in the class editor are being put back in as a byte for GS1?
August 12, 2019, 08:02:58 PM
Fox: Also, it seems most of us have moved to the Discord. In case if you were wondering where the forums activity went. Maybe come by and check it out. But it is just a suggestion, you don't have to.
August 12, 2019, 07:57:02 PM
Fox: I figured that was a possibility. If you are guesting, it is hard to know how frequently you check back. It's great to hear from you, though. :)   What have you been up to?  Is Forgotten Dreams still being worked on, or has that been cancelled? (I'd guess you don't have much time for it. It's been years since we've last heard about it.)
August 12, 2019, 12:48:12 AM
KingAmiti: Still great work Atrius :)
August 11, 2019, 06:45:03 PM
Atrius: This place was a HUGE part of my life, and even though I don't have the time that it really deserves to take care of it, I will love it forever, and never forget about it..
August 11, 2019, 05:16:34 PM
Atrius: If anyone wants to make a replacement site then go for it.  Although I plan to keep this place up for the foreseeable future, it isn't really maintained anymore.
August 11, 2019, 05:09:10 PM
Atrius: Sometimes he comes by and looks around without logging in.
August 08, 2019, 11:52:33 AM
Fox: Does Atrius still come here? He hasn't logged in since last year. Maybe it is time to create a replacement site so we can have our full encyclopedia... Then again, I'm too lazy. Especially to get all that done by myself. :/
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)

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