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Author Topic: Golden Sun DD……Beta?  (Read 15853 times)
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« on: 26, November, 2011, 02:20:14 PM »

I see this from a poster,I found it via Google.This is a poster of Europe's Golden Sun DD.



I have two questions here.


Do we have a Patcher's Place like that?


Um,my NDSi doesn't display like that……I had the djinns on my NDSi's top screen……not the bottom……
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« Reply #1 on: 26, November, 2011, 05:03:16 PM »

Not sure if that's real, but if it is... Why did they change it?
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« Reply #2 on: 26, November, 2011, 05:10:16 PM »

Not sure if that's real, but if it is... Why did they change it?
Because they wanted to. Duh.
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« Reply #3 on: 26, November, 2011, 05:53:57 PM »

Player's screen on the bottom is clearly superior, so I'm glad they changed that.
As for Patcher's Place, there's probably some design related reason.
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« Reply #4 on: 26, November, 2011, 05:56:02 PM »

Not sure if that's real, but if it is... Why did they change it?
The Patcher's part was probably due to the way it was designed in general. It looks off kilter due to the area on the overworld being larger than the platform the area's on.

As for the screens part, that was probably for touchscreen-related reasons.
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« Reply #5 on: 26, November, 2011, 06:01:08 PM »

Player's screen on the bottom is clearly superior, so I'm glad they changed that.
As for Patcher's Place, there's probably some design related reason.
I don't know, I'd prefer to have it on top, and to have good looking, grid-style menus on the bottom.  That whole "all selections in one line" thing?  Uggh...

Plus, it'd have been nice to be able to draw on the map, like in the DS zelda games.
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« Reply #6 on: 27, November, 2011, 05:36:10 AM »

I have upload the original poster to deviantART,but CAUTION:EXTRAORDINARY HUGE

10.48MB,the size is 4209×5960.

Spoiler for Hidden:

You can download it here:http://www.deviantart.com/download/271129136/golden_sun_dd_europe_poster_huge_by_mars1992-d4hf8kw.jpg
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« Reply #7 on: 27, November, 2011, 03:54:27 PM »

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I don't know, I'd prefer to have it on top, and to have good looking, grid-style menus on the bottom.  That whole "all selections in one line" thing?  Uggh...

Personally, I wouldn't have minded both. Have movement on the bottom screen, and then push the normal view onto the top screen and open up better menus when the button is pressed.

Actually though, would one consider demo video stuff to be beta, or is that something else? If anything, is there any beta or alpha stuff in there?
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« Reply #8 on: 27, November, 2011, 03:56:01 PM »

>sees mention of Patcher's Place
>reminded of incident at Temple where someone got butthurt over the fact that existence of said Place was a spoiler

anyway yeah gotta say I like it better with the player's stuff on the bottom screen
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« Reply #9 on: 29, November, 2011, 02:50:29 PM »

The European version has the player on the bottom screen unless I somehow got the American. It looks about right, but I don't have it in front of me, so I can't say for sure.
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« Reply #10 on: 30, November, 2011, 03:39:52 AM »

The European version has the player on the bottom screen unless I somehow got the American. It looks about right, but I don't have it in front of me, so I can't say for sure.
I have the European version,it appears just like the American version on my NDSi,status on the top screen when the world and Matthew on the bottom screen.
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« Reply #11 on: 01, December, 2011, 07:20:45 AM »

My problem with both on the bottom screen sala is that it defeats the whole point of having it on the DS.  You might as well use the GBA or PSP for that.  Right now, the top screen hardly does anything at all, in fact if it wasn't there the game wouldn't be any different than it is.  If you have two screens, you might as well use them properly, you know?

I guess a good mid-point would be to shift the bottom screen to the top screen when accessing the menu, then back down when you resume play or something, but even then, I feel like the top screen is being wasted.
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« Reply #12 on: 01, December, 2011, 03:28:13 PM »

I guess a good mid-point would be to shift the bottom screen to the top screen when accessing the menu

This is what I said? Either way, something tells me that they did it this way simply because they felt obligated to make players use the touch screens more often.
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« Reply #13 on: 01, December, 2011, 03:47:41 PM »

Or they could have used a button, like Start or Select, to switch the two screens at will, and put the menu on the top screen. Or allow control of the top screen with +pad and buttons while the bottom screen is controlled by touch.
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« Reply #14 on: 01, December, 2011, 09:35:22 PM »

I still think that a touch screen menu would be better than touch screen controls... Am I the only one who prefers the old fashioned button commands?  I mean, I never used the stylus in Dark Dawn...
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« Reply #15 on: 01, December, 2011, 11:43:17 PM »

I LOVED the stylus! It let me move in more than 8 directions! Also because it's annoying how your character automatically starts running after a second.
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« Reply #16 on: 02, December, 2011, 02:20:33 AM »

If we can switch the bottom screen and the top screen,that would be perfect.
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« Reply #17 on: 02, December, 2011, 02:37:21 AM »

Am I the only one who prefers the old fashioned button commands?  I mean, I never used the stylus in Dark Dawn...

No, you are not. It was the same to me as well. I mean, gaming is mashing buttons for me. That's why I didn't enjoy the DS Zelda games much, for instance.
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« Reply #18 on: 02, December, 2011, 05:56:15 AM »

Some games are designed well for stylus controls, such as WEWY.  Most games I've played, however, aren't.  I'm with you on the Zelda games - I didn't think stylus only worked there.  I wish they had the option for button controls.
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