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Is this possible?

Started by Rolina, 10, November, 2008, 04:30:00 AM

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0 Members and 3 Guests are viewing this topic.

Salanewt

Oh yeah, your theory makes sense. Unless the character changing code is in effect during the cutscene, not when Felix wakes up.

I mean, even though Felix is the main character, on Jupiter Lighthouse, Isaac and Ivan are in a battle, and the cutscene revolves around them.

So it still might be Jenna forever, unless the cutscene is just supposed to prepare the game to change to Felix, and the part during which he wakes up is the part that he actually changes.

Still though, you have a good theory, and I will see if I can test it (there might be action replay or gameshark codes for teleporting, so I will try to search for them).

Have a nice day.
:MercurySet:  
Oh yeah baby, £ me harder.

Aile~♥

Should there be a separate place for theories about how the game code works?
[sprite=16, 6, 0]:P[/sprite]

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

[spoiler=epic mindscrew][/spoiler]

Salanewt

I think there should be, or else this thread will become something else.

So, who will create it, you or I?

And where will it go?

Have a nice day.
:MercurySet:  
Oh yeah baby, £ me harder.

Atrius (He/They)

Quote from: Salanewt on 11, June, 2009, 04:01:00 PMI think you should have a warp/world map editor.
If there's a viewer for something, you can bet I already plan to make it editable in the future.


Quote from: Salanewt on 11, June, 2009, 04:24:00 PMP.S. If you are planning on a warp edit, then there might be other specialized programs with coding that enables warp editing. Advance map for pokemon games might work Atrius, if you want to try map or warp editing.
For the most part tools have to be programmed specifically for a game, Advance Map wouldn't work on Golden Sun.


As for all this talk about playing as Jenna by skipping the scene where take control of Felix.  It breaks cutscenes, because Felix doesn't appear in them, and you actually do replace Jenna.
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

Matrim

How about just switching Felix's and Jenna's sprites and talk pictures. like have "Felix" use Jenna sprites and have "Jenna" use Felix sprites.

Aile~♥

@Atrius: We didn't say skipping the cutscene, we said repeating it. Like setting a warp somewhere that would cause you to go back to the beginning of the game. Is that cutscene repeatable?

This post has been edited by JamietheFlameUser on Jun 11 2009, 06:29 PM
[sprite=16, 6, 0]:P[/sprite]

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

[spoiler=epic mindscrew][/spoiler]

Salanewt

QuoteFor the most part tools have to be programmed specifically for a game, Advance Map wouldn't work on Golden Sun.

Just to clarify, I meant to adapt/edit the coding of that program to work with Golden Sun, not use the actual program for Golden Sun.

Have a nice day.
:MercurySet:  
Oh yeah baby, £ me harder.

Rolina

OOoooh, Just though a good idea!

Can we add new animations?  Like, battle animations?  This would allow for new types of skill like animations.  In otherwords, we could have "attack", "spell", and "technique" animations... I could easily see the "technique" idea of mine used for unleashes and stuff like Quick Strike.  It'd be something more fancy/flashy than a standard attack.

Of course, that means that we'd have to be able to add more battle animations, as well as assign which battle animations are used in conjunction with ability animations.

If we can do something like this... think of all the possibilities!

Salanewt

Oh wow, I like that idea. It would help if I can successfully add a Link who uses a bow and a sword. By technique, you mean different animations when fighting, right?

I like that idea... Asking: Everybody...

Would it be possible to add weapon/psynergy icons if editing a weapon to make it something that is not in the game? Not change them or switch them with icons that are already in the game, but to create and add new icons?

Thanks in advance.
:MercurySet:  
Oh yeah baby, £ me harder.

Rolina

Look at the battle sprites.  There's an animation for Battle Ready, Attacking, Casting, Getting hit, and Downed.  I'm asking if we can have 'Technique' added.  Would be GREAT for a martial artist, or for EPAs and several unleashes.

As for the icon idea, I'm pretty certain that an editor for those is just a matter of time.

Anywho, for my next idea...

Is it possible to seal a single element?  Such as, to make a status effect like "Venus Seal", causing all venus psynergy, djinn, summons, etc... for that character sealed (or possibly a technique a boss uses, blocking the ability to use an element), or perhaps block the ability to use the Attack or Item commands?

After looking at the setup I had for a KH version of the FFTA Judge boss, I'd gotten this idea.  Basically, for a boss that will cut the ability to use an element and/or command each turn.  It'd force the player to come up with strategies on the fly, depending on what was affected.

This post has been edited by Role on Aug 25 2009, 10:46 PM

Atrius (He/They)

Adding animations shouldn't be too big a deal, making the game actually use them on the other hand may take a bit of code hacking depending on the exact situation.  Attack animation data is still a bit of a mystery to me.

I haven't looked into the actual data for special ability effects either.  I imagine it would take some code hacking as well though.


Creating new item/ability icons should be possible eventually.

This post has been edited by Atrius on Aug 26 2009, 09:48 PM
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

Rolina

Ah, I see.  I figured that which attack animations are used would be a subset of the animations... basically, when you get the animation editor up, you'll be able to edit them then.  I figured it'd just be a natural progression of the editor.

As for the code hacking stuff... how hard or simple would you figure it to be?

Atrius (He/They)

Hard to say until I actually get a look at the code that would need tweaking.  From the way animations appear to work I can't imagine they'd be too difficult, I'm not at all sure about sealing individual elements yet though.
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

Rolina

Out of curiosity, can we make sprites got semi-transparent?  I'm not holding my breath on this one, but it'd be cool to, say, make an Amaze semi-transparent, or something...

Atrius (He/They)

Unfortunately the GBA only has registers for one blending effect like that at a time, and it's used for attack visuals in battle.
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

Rolina

Ah, I figured as much.

How about this, then-- Is it possible to Seal Djinn and Summons like it is Psynergy?

leaf

I'm not familiar with the game's code at all, but I'd assume that psynergy seal is treated as any other status effect. With the ability to add/edit status effects in their entirety, I'm sure it would be possible to replicate the effect with any command.
[spoiler=quotes]
[9:00:50 PM] Randel Peltier: Ok...what did I do last night?
[9:01:19 PM] Kain: Something boring, repetitive, and lasted for about sixty seconds.
---
[10:45:08 AM] Salanewt: But yeah, the elemental phalluses are being... Stroked up by Saturos and co., and the energy will go towards... Mt. Muffin, where the Golden Climax will arise.
[7:28:42 PM] Salanewt: An added bonus is that Isaac and co. were trying to stop Saturos and co. because their beliefs state that Mt. Muffin should remain a virgin.
---
[9:54:21 PM] Randel Peltier: Guess the number in my head an you get to pick what I say. Number between 1-10
[9:54:28 PM] leaf: 11
[9:54:36 PM] Randel Peltier: @#$%!
---
[8:38:13 PM] Randel Peltier: Shes like this queen up on a pedastal that I have yet to court.
[8:38:29 PM] Kain: You've tried courting her.
[8:38:43 PM] leaf: and failed spectacularly
[8:38:44 PM] Randel Peltier: Ive tried...shes the best dating game ever.
---
[12:24:35 AM] Salanewt: I need to find a picture of a naked person to put on the Christmas tree next year.
---
[2:19:06 PM] Zeadra: wait... Rief's a guy???
---
[1:09:57 PM] Zeadra: well if you want to know if its a new effect or something weird, just check GS1, if side step is there maby it is the nimble dodge thing
[1:10:35 PM] Kioll: For once, you've contributed something useful.  o.O[/spoiler]

Rolina

You'd think, right?  However, better to be safe than sorry, though.  Which is why I'm asking about what is and isn't possible.  If I could combine area effects (similar to Mia in the Mercury Lighthouse), the ability to make new ailments, among several other things, it'd add a lot of variety to the game, which would mean there's much more we're able to put in.

Atrius (He/They)

I still haven't delved into the code for status effects, so I can't say much of anything for certain about them.
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

Rolina

Ah, I see. Well, we look forward to when you do!  There's all sorts of things I want to try with ailments and effects.