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Author Topic: [RELEASE] Golden Sun Reloaded  (Read 195514 times)
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« Reply #400 on: November 17, 2018, 06:35:44 PM »

Thanks for the help.  I've tried an older version of VBA, it was 1.8 I believe, but the audio issues got worse and worse no matter how I played with them, but they synched correctly at least.  But now it's heavily artifacted and sounds terrible.  I've tried troubleshooting as best I can, but no avail.  When I tried the latest version of VisualBoy advance again, it just crashes when it tries to load any ROM, I don't know what's up with that.  Runs great on mGBA still, but I keep encountering the bug.
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« Reply #401 on: November 17, 2018, 09:38:41 PM »

I'm doing a few tests with mGBA and it looks like the issue does not happen on TLA (trying both v0.63 and v0.71beta on Win10) Could you please confirm this? If positive the solution might be closer than what we think.

EDIT: Or... try the ips patch i've added. It must be applied on top of the latest reloaded patch for TBS and it should somehow fix the glitch. Now i just need to find out why (lol) and if there aren't other issues.

* fix.ips (0.01 KB - downloaded 200 times.)
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« Reply #402 on: November 17, 2018, 11:30:25 PM »

That little patch worked like a charm!  I was able to test it by casting Poison on the enemy party and by also having a Ghost cast Weaken on my own party, both times it would freeze previously but not with this patch applied.  I can test TLA later, but I'm a little busy at the moment to be able to sit down long enough to try some things.  Thank you so much for the rapid help, I'm so excited to keep playing now!
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« Reply #403 on: November 17, 2018, 11:43:38 PM »

Glad it works but keep your eyes open for other strange happenings though. What the patch does is literally bypass a jump (instead of doing A -> B -> C, it makes A go straght to C) and ATM i have no idea why it was coded with the double jump on the first place. It could be either a dumb mistake of mine that is ok to fix or something that i shouldn't have touched.
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« Reply #404 on: November 19, 2018, 08:07:54 AM »

I used to get audio issues with TLA as well but I switched to VBA-ReRecording on Windows 10 which works perfectly.
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« Reply #405 on: November 19, 2018, 12:23:05 PM »

The mGBA fix is now included in the TBS Reloaded patch (v1.71b). It looks like the fix was completely harmless since there wasn't a need to use a double jump in the first place.
Also now we know that VBA-m can handle double jumps just fine while mGBA can't.
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« Reply #406 on: November 19, 2018, 03:05:12 PM »

Has anyone managed to beat Deadbeard? My party is ~lvl 27 and I don't want to move on to the next game without completing everything.

Seems like the author of the patch got rid of all the viable cheese strats like luffing him and using granite / flash. If he gets off even one impact, one of his swipe attacks is curtains for my whole squad. Looking for tips.

Otherwise, great patch so far. makes the game much more challenging.
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« Reply #407 on: November 19, 2018, 10:21:18 PM »

Since the issue is impact, have you already tried with dull?
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« Reply #408 on: November 19, 2018, 10:35:51 PM »

Since the issue is impact, have you already tried with dull?

Yea I have. My strat was to set Issac as Shinobi and attack with helm splitter to reduce defence, while Garret Seals him with Luff and Ivan uses dull / summons / other buffs, and have Mia constaly healing. Obviously Deadbeard has a monster move now so blocking his psenergy is less effective, but the fight fells impossible without constantly using luff. The problem is that no matter who uses it, Luff seems to act after Deadbeard moves, so he can get an impact off. Either way I don't end up lasting too long, and it feels like I would run out of mana on Mia faster than I could put out enough damage with Issac auto attacks.

I'm thinking now that I need to forget about wasting a Garret's move every two turns to set Luff and rely on Break. But I wanted to hear someone elses ideas and whether its even possible to kill him at my party level.
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« Reply #409 on: November 21, 2018, 01:37:34 AM »

beat him, not too much trouble in the end.

dont waste your time using luff. it makes you have 3 effective party members and Deadbeard can still get off impacts between intervals and has a monster move now.

Break is essential or his sweep attack really hurts with impact.

having two white mages, with issac as a samuri makes this fight a walk in the part. you easily outlast his PP with two heals and increasing your resistance via Ivan, and from there you can spam dull on Deadbeard, making him pose no threat. Although I did have to use a psy crystal on Ivan.

Summoning feels underpowered, and not usefull. 4 djjin earth summon did like 700 damage, and I was pulling 400s with Issacs Gaia unleash.

Giving Garret armour with mecury resist is also a good idea or storm prism really hurts.

I'd be interested in hearing anyone else's approach and their levels when they beat him.

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« Reply #410 on: November 21, 2018, 01:39:28 AM »

Demon mail is also buffed, which is nice. for some reason in the original it reduced jupiter resist, which made it just worse than other gear, despite it being cursed.
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« Reply #411 on: December 07, 2018, 11:05:51 PM »

Well... Agatio and Karts make for a seriously disappointing fight (as bpat reported in june 2017) so they're gonna receive quite the boost in the next release.
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« Reply #412 on: December 11, 2018, 05:41:07 AM »

Hey, I noticed the Wave series disappeared. Anything happen?
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« Reply #413 on: December 13, 2018, 12:08:45 AM »

It was a long time ago so i don't remember clearly. I guess i just decided it was a purely cosmetic change and reverted it... or at some point i had plans for new psynergies and i needed the space...
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« Reply #414 on: December 14, 2018, 04:55:11 PM »

are you talking about the battle on jupiter lighthouse? yea that one was easy. I also found briggs pretty easy this time around for some reason. Now I just have to make a strategy for the star magician
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« Reply #415 on: December 17, 2018, 09:27:37 PM »

Hey, I see that the Ailments formula has an Area Multiplier component. What is this variable or its values?
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« Reply #416 on: December 17, 2018, 10:41:18 PM »

https://goldensunwiki.net/wiki/Luck, under "Luck-related formulae"

0.6 for distance of one space, 0.3 for two.
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« Reply #417 on: December 17, 2018, 11:44:39 PM »

Ahh, I understand. Also, minor error: Knights Greaves description is boosting wind power and they give  Venus +15, at least on my version.
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« Reply #418 on: December 18, 2018, 07:23:57 PM »

fixed for next release, thanks
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« Reply #419 on: December 20, 2018, 07:38:18 PM »

Berserk Circlet is also incorrect. No attack bonus despite the item description
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Cbox
February 17, 2020, 04:54:34 AM
Fox: I guess one thing this game has going for it is the Day and Night cycle.
February 17, 2020, 04:51:46 AM
Fox: Also, I noticed since the very beginning of the game, that usually the dresser drawers (whatever you call them) have items in them.
February 17, 2020, 04:48:20 AM
Fox: (And I only recently got Karn, the fourth PC.)
February 17, 2020, 04:36:01 AM
Fox: Was playing Breath of Fire I.... and I must say.... that game's pretty bland.... listening to the same songs basically everywhere... and multiple NPCs saying the exact same thing.  Most of it plays about the same... a maze with common useless items in chests, maybe you'll get one or two fine equipment, but yeah.  ... I want to check #II again later, the game I remember playing like... over a decade ago.
February 04, 2020, 08:06:18 AM
Salanewt: We're more active on the Discord though.
February 04, 2020, 08:06:01 AM
Salanewt: Oh hey! It does, yeah.
February 02, 2020, 06:42:38 PM
Mastermind: holy crap this place still exists?
December 24, 2019, 09:33:09 PM
Fox: Even just plain Editor work can make some difference. = At least these forums are indexed on the Search engine. I was also curious about whether to um... go through all the topics on these forums and take all the important stuff out/placed into a folder for a bit of organization. Would be a bonus since if something ever happened to this forum, or if we ever wanted to start afresh again, it wouldn't be that difficult to do so.
December 24, 2019, 09:23:03 PM
Fox: One thing is for sure. This place has become completely dead. (Mostly because of Discord.)  = I don't think much will happen with this forum unless I, Salanewt, or someone else does a thing.
December 24, 2019, 09:18:05 PM
Fox: Probably not?
December 24, 2019, 06:51:08 PM
Luna_blade: I suppose this is the last Christmas of this forum? 
December 24, 2019, 06:50:51 PM
Luna_blade: Yay thanks for the coins
December 19, 2019, 04:39:45 AM
Fox: Okay, another thought... "gsmagic" could be the code name/project name... and "Golden Sun Magic" could be the more formal official name... (As in using both names.)  -  I still need to look into these other games as well... so who knows if it could be better to call it Camelot Magic if those should ever be supported to a decent standard.  Would probably be a long time from now, though. As I can be pretty lazy.
December 18, 2019, 10:01:39 PM
Foreclosure: gsmagic is fine
December 17, 2019, 05:44:32 PM
Fox: Also. I call my program "gsmagic" and not "GSMagic" =P (Not asking for correction/I being silly)... Had to call it something, so picked something short.  Maybe I should rename it to Golden Sun Magic later. *shrug*
December 17, 2019, 05:35:04 PM
Fox: (And "Golden Sun" instead of "GS" to reduce confusion that would likely not be there anyway... when "Golden Sun" doesn't take up much space to start with. (Imagine being new and thinking GS meant GameShark, or some other oddity. Ew.)) - All just thoughts...I'm still going with most of this not mattering that much, though.
December 17, 2019, 05:12:55 PM
Fox: "Misc. GS Hacking" = That name looks odd, so I'd probably just go with "Golden Sun Hacking"
December 17, 2019, 05:08:05 PM
Fox: I tempted to also suggest the Editors can go in the first category. Since the Editor is the reason this place exists in the first place. (I think.)
December 17, 2019, 04:53:19 PM
Fox: (combined = Not meant to be taken literally... but rather.... to generalize things more, since it apparently looks like we don't need the extra space no one is using.)
December 17, 2019, 04:48:49 PM
Fox: Worse still... we've only used those for Golden Sun content.... and there's not much there.
December 17, 2019, 04:45:53 PM
Fox: E.g. Maybe everything in "Assets & Discussion" could be combined with "Creative Works".... I don't feel like sound and art apply to general hacking anyway... that only comes into play when you have tools to insert them.
December 17, 2019, 04:40:26 PM
Fox: categories and/or forums
December 17, 2019, 04:36:48 PM
Fox: Everything else seems to be about right, though. Perhaps some categories could be combined(?), but doesn't really matter that much.
December 17, 2019, 04:33:03 PM
Fox: (I still think The Community section fits best at the bottom. =P)
December 15, 2019, 05:10:04 PM
Salanewt: Heya! I'm planning to get the demo up today, but if you can't wait then it's already available on the Discord.
December 15, 2019, 04:12:27 AM
Fox: (Then sell the badges on the Trade Center for a very high price... and give a lot of active people coins to buy them with, so they can basically transfer the coins to me if they want something... Gosh I could be a naughty hoarder. =P)
December 15, 2019, 04:06:19 AM
Fox: I'd buy up all the stock for each item too... but man... I think I'm too lazy for that. =P
December 15, 2019, 04:01:24 AM
Fox: There we go. That should be all of them.
December 15, 2019, 03:25:32 AM
Fox: Duplicates will still show up as separate entries on the profile as well. Interestingly enough.
December 15, 2019, 03:18:25 AM
Fox: (Well, one of each badge, at least.)

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