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Author Topic: [RELEASE] Golden Sun Reloaded  (Read 104984 times)
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« Reply #585 on: April 05, 2019, 02:06:17 PM »

I am almost at the end of GS1 and preparing for GS2.

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Each forgeable material now has a "target level range" and the places where they can be found have been changed accordingly.
Tear stone: ~21. very early eastern sea.
Stardust: ~23. early to mid eastern sea. Taopo, aqua rock and early gaia rock.
Sylph feather: ~25. Mid to late e.sea. Ankhol to Lemuria.
Dragon Skin: ~28. early w.sea. From right after grind till shaman village.
Golem Core: ~30. Contigo till reunion.
Sala Tail: ~33. From reunion to Loho.
Mythril silver: ~35. Loho to Prox.
Orichalcon & Dark Matter: After teleport.

How does it work exactly ? Can they be found on all the monster of the area ?
« Last Edit: April 05, 2019, 02:12:15 PM by Hervé » Logged
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« Reply #586 on: April 05, 2019, 02:21:02 PM »

No, i'm just saying what the overall level of the item is. I rearranged treasure and drops from that though, and you can find info about both in the respective sections (same post).
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« Reply #587 on: April 05, 2019, 03:35:22 PM »

I read that on the golden sun wiki :

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If you fell a Chimera Mage with the attack effect of an offensive Mercury Djinni, there is a 1/16 chance it will drop a Spiked Armor

I got a Spiked Armor, but without using a mercury Djinni (Ivan Assassin Blade). Is the wiki wrong or is the drop system changed ? Because I am trying to get a a Kikuichimonji since this morning without success using a mars Djinni on a Fenrir.

Edit : anyway, I just finished the game. My strategy at the end was always the same : granite, flash, ground on Ivan with Garet / Isaac summoning (mars / ramses) so they can come back quickly or attacking with their high attack. Mia spamming wish spells with PP recovery items.

The difficulty was OK, except for these guys way too easy to beat, even if it is repeatable.

Edit2 (below) : OK I thought killing with a specific Djinni was mandatory to have a chance to get the item, but it seems not. It is sad to have to use RNG to get these items.



* Capture d’écran 2019-04-05 à 13.33.21.png (183.88 KB, 488x355 - viewed 27 times.)

* Capture d’écran 2019-04-05 à 13.35.21.png (103.02 KB, 489x358 - viewed 24 times.)
« Last Edit: April 07, 2019, 09:53:39 AM by Hervé » Logged
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« Reply #588 on: April 06, 2019, 11:25:27 AM »

I read that on the golden sun wiki :

Quote
If you fell a Chimera Mage with the attack effect of an offensive Mercury Djinni, there is a 1/16 chance it will drop a Spiked Armor

I got a Spiked Armor, but without using a mercury Djinni (Ivan Assassin Blade). Is the wiki wrong or is the drop system changed ? Because I am trying to get a a Kikuichimonji since this morning without success using a mars Djinni on a Fenrir.

The RNG part of the drop system hasn't been touched but one shouldn't blindly follow the wiki, as those moves are tailored for vanilla. Learn how the RNG works from the Random Number Generator FAQ guides on Gamefaqs and adapt from there
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« Reply #589 on: April 07, 2019, 11:18:51 PM »

Speaking of RNG drops, I think unique item drop rates could stand to be increased to the point where you don't need to use the RNG trick to get them. I didn't mind it at first but it started to get annoying when rigging for items that I want a bunch of like Mythril Silver and Orichalcum.
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« Reply #590 on: April 12, 2019, 12:31:03 AM »

I just recently got into Golden Sun and figured I probably wouldn't play it again because of the tedium, but then I found this, which has proved to be several times more enjoyable than the original, and I think I'll be playing around with this hack for a while. All the changes that have been made have made the Golden Sun experience a lot more engaging, so thank you for that.

That aside though, I noticed something weird about the Karst and Agatio fight, as well as the Flame Dragons fight. Both Agatio and the Agatio Flame Dragon have a skill that massively buffs attack, but the name of the skill simply displays as "?", as shown by my screenshot below. I highly doubt this was intentional, but I also noticed that when you mentioned a while back that you were buffing Karst and Agatio because they were too easy, you included that Agatio has a "stronger high impact" but you didn't mention a specific name for the skill.

Quote
Speaking of RNG drops, I think unique item drop rates could stand to be increased to the point where you don't need to use the RNG trick to get them. I didn't mind it at first but it started to get annoying when rigging for items that I want a bunch of like Mythril Silver and Orichalcum.

Now that I've gotten everything important I want to say out of the way, I figured I would respond to this. If you're at the point where you're grinding for drops, you may as well just edit the drops in the TLA editor yourself and farm as much as you want, then change them back if they're going to fill up your inventory. Though to be completely honest, I wouldn't mind higher drop rates for most items because it's really rare for good drops to show up in any normal playthrough.


* Golden Sun The Lost Age Reloaded UhOh.png (31.79 KB, 240x160 - viewed 29 times.)
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« Reply #591 on: April 14, 2019, 05:43:56 PM »

Speaking of RNG drops, I think unique item drop rates could stand to be increased to the point where you don't need to use the RNG trick to get them. I didn't mind it at first but it started to get annoying when rigging for items that I want a bunch of like Mythril Silver and Orichalcum.

not gonna lie, it is annoying. but timewise, i don't know how faster it'd be if i actually decreased drops. the lowest i can realistically put them is 1/64, right below the threshold for "must use djinn" to get the drop. Correct me if i'm wrong, but with a djinn 1/64 would increase to 1/16. I think it's faster to manipulate the RNG for one battle rather find and fell 16 times a certain enemy with the right djinn.

@Pie
thanks for reporting that. it is usually the most common bugtype for my mod, cause i play with (and make changes on) my italian version and then port stuff to the english one for releases here. That's why strings are an easy miss for me, cause i just don't play with the english version to notice that and it happens that i forgot some of them while porting. btw I just released an update that gives that move the name "giga impact".

please keep reporting any text related issue or doubt you might find, no matter how little.
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Cbox
April 18, 2019, 01:18:08 AM
Fox: Thinking.... meme topics.....    Isaac: Stop calling me a sack! Also, don't call me sick either!
April 03, 2019, 08:24:45 PM
Fox: Really don't see the point in the Crystal or even the crown conversation, but whatever... (I mean, if you want to do it, then just do it. - Doesn't need to be at GSHC, because there are no longer clan leaders at GSHC.)
April 03, 2019, 03:59:33 AM
squizzy44: We all need to band together to take down Crystal.
April 02, 2019, 12:00:09 AM
Fox: Your clan?  You can't edit it manually, so you have to tell an admin so they can do it. There's actually a topic for when you pick a clan... but uhh... I've no idea if an admin will see it via that, though. (Kain will certainly see id you ping him on GSHC Discord.)
April 01, 2019, 05:28:42 PM
squizzy44: How do I change my position on my profile? I haven't used the site in nearly 10 years...
March 31, 2019, 10:10:15 PM
Fox: I still wonder if a Tret glitch for speedrunning exists... I don't think I looked into if the PC was on one of the other layers. (Which basically the second layer edits @-0x200 instead of @-0x100... in the event you are going up (y-axis) out of bounds.) Hm.
March 31, 2019, 06:18:43 PM
Fox: Not me.
March 31, 2019, 02:59:38 PM
Salanewt: I don't know of any, although if there were then we'd have to send it as a patch file. I think someone is working on it at least!
March 29, 2019, 07:51:48 PM
MaxiPower: no such thing exists
March 26, 2019, 03:38:42 AM
reeZ931: I would really appreciate it 
March 26, 2019, 02:39:38 AM
reeZ931: Anyone have a golden sun rom where you can play as saturos and menardi properly? 
March 25, 2019, 09:31:15 PM
Fox: It would explain why everyone leaves so quickly after taking our bananas.
March 24, 2019, 10:36:10 PM
Fox: Wouldn't bananas increase agility the more you have? Like... Diddy Kong Racing reference.
March 22, 2019, 11:19:11 PM
Average Wind Seer: Banana: Restores 50PP to user. Restores 40PP to Isaac if Jenna uses this item.
March 22, 2019, 09:57:53 PM
Salanewt: Lol. I mean, I am thinking of adding a banana item to GS so...
March 22, 2019, 09:48:42 PM
Fox: Ooh! Sala's back!  I think he wants a banana.  All this banana talk must have attracted him.
March 22, 2019, 08:56:52 PM
Fox: :O I just notice I have no Coins to buy bananas with! (You know, the coins feature this forum has.)
March 04, 2019, 08:45:44 PM
Fox: Aw.  I kind of want to suggest dressing up in a banana costume.  No wait, that's a bad idea.
March 04, 2019, 04:24:10 AM
Average Wind Seer: *angry gorilla noises that roughly translates to "Stay the [redacted] off my island and don't touch my [redacted] bananas"*
March 04, 2019, 03:06:07 AM
Fox: Gosh. This is like playing whack-a-mole! What's taking you so long with the bananas?! :D

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