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Messages - felixsrg

#1
The sword is attached to the hand bone, the same Link uses for the sword glow.

The problem is, when Isaac slashes sometimes the sword goes into the wrong direction.
#2
I'm sure is a PSA problem, the only way Isaac can handle a sword is by replacing one of his graphic effects with a sword model (ie. beam sword) the glitch is that his sword is static in his hand, and it won't animate when he slashes (sometimes it just goes throug his body).

And the move Psynergy attack makes Isaac bones to move up for a sec.
#3
Quote from: Pkmn-Master on 04, February, 2010, 05:34:47 PM
Hai guis luk wut I foun.


What this is is just the Blue Alloy's model replaced with Isaac's.
I so love how that cape moves!
:!:
:Isaac:

EDIT: I could have sworn I've posted more here..

Hey is my old Isaac project jeje

I didn't knew this thread existed, I'm still working on SSBB Isaac if you are interested, is just that I need a PSA hacker to start working in the sword and item glitch, I just can't find a person in the SSBB hacking forums which could be interested in Isaac, so the progress is slow.
#4
Feedback / Re: Clan Requests
28, October, 2010, 12:36:33 AM
Can I still request to be part of a clan? if so I would like to be of venus please. :Venus:
#6
Hey, i found who the 5th character is, is... Eoleo! Yup the son of Briggs and Chaucha, and he is a fire adept.
Here is the scan, it shows the bad guys too!
http://www.dotup.org/uploda/www.dotup.org1174069.jpg

In other news, there's finally a release date for Dark Dawn in EUR, it's 10th December 2010. http://www.nintendoeverything.com/51907/
#7
The Classic GS Editor / Re: New Feature Preview Topic
27, September, 2010, 09:34:09 PM
Wow, the new version looks reallt good so far, Do you think there could be sprite swapping for the next release? even the ones in the game for other inside the games. (Felix for Isaac and the other way around)  :happy:
#8
Non-GS Hacking / Re: SSBB Hacking
03, September, 2010, 09:46:40 PM
Yes I'm planning to make Isaac much better and cooler than Link.

As for the textures, is only a problem of BrawlBox, there's nothing wrong with the model or the textures, It's only than the texture tree of some assist trophies are totally different from the map of the actual playable characters, and BrawlBox don't really know how to arrange them.
#9
Non-GS Hacking / Re: SSBB Community Homebrew Hack
02, September, 2010, 10:09:00 PM
You can add bones, but you can't really edit them, they are only empty bones.

What did you meant by "editing a character's model manually."? the Isaac's model is working great over Link, there's no need to change it.
#10
Non-GS Hacking / Re: SSBB Community Homebrew Hack
02, September, 2010, 05:58:43 PM
JamietheFlameUser you are right about that, but there's other reason why we can't use Isaac over other swordsman, and is because of his TransN bone, it must have the same index as the one I'm replacing, and the only one that worked was Link.
#11
Non-GS Hacking / Re: SSBB Community Homebrew Hack
02, September, 2010, 03:51:05 PM
Ah I remember now, Thatguyyoumightknow and shadic had an Isaac/Alloy version then they stopped it, after that I started to port Isaac on my own.

Yes we have a moveset plan, but first we need to make Isaac hold a sword and get the move psynergy to work.
#12
Non-GS Hacking / Re: SSBB Community Homebrew Hack
02, September, 2010, 02:48:36 PM
The Alloy version was mine too  :happy:, but now I finally got him ported over a real fighter, and Isaac can be fully playable, right now I really need PSA hackers and animators.
#13
Non-GS Hacking / Re: SSBB Community Homebrew Hack
02, September, 2010, 02:11:16 PM
I know there are some better characters to port Isaac, but the only one that would work well is Link, so I have to keep my port over him.

I really need as much help as I can because we are only two persons in this project and we have so many things to do yet.
#14
Non-GS Hacking / Re: SSBB Community Homebrew Hack
02, September, 2010, 01:38:36 PM
I see you like to hack brawl, I'm working in a character I really wanted to be playable at first but Nintendo only did him as an Assist Trophy, well here are some pics.

Quote




He will replace Link. I'm working on his move psynergy attack and his sword, I'm working in some animations too, what do you think?
#15
It looks like the release date for Dark Dawn in America is going to be in November 29 of this year, the Japanese and European dates are still TBA but hey, now we can have a real countdown  :happy:

Source: http://www.siliconera.com/2010/08/30/golden-sun-dark-dawn-descends-to-stores-on-november-29/
#16


I just noticed something from this image, the symbol in the door is the same as Matthew's buckle, coincidence?
#17
Is good to hear you are still working on this, slowly but still working, keep up the good work.
#18
Introductions / Re: Hello all
25, August, 2010, 11:36:24 PM
I think I will wait for them both XD
#19
Introductions / Re: Hello all
24, August, 2010, 11:16:50 PM
I don't know, I like Role's introduction, it's very creative.

And I'm really interested in the Golden Sun hacking too, so I think I will be really active.
#20
Introductions / Re: Hello all
23, August, 2010, 07:45:08 PM
Thank you all for the welcome, I will surely follow the rules, that's what makes a forum great.

BTW, I really hope camelot makes dark dawn as good or better than the 1st and 2nd.