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Author Topic: Golden Sun Minecraft Mod Discussion  (Read 50788 times)
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zman9000
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« on: August 29, 2011, 07:54:20 AM »

I dicided to make this its own topic, since it looked like there is some interest in the project.

If anyone is truly interested in making/working on a Golden Sun Mod, or has any experience with Java and or have looked at/worked with the minecraft code, please post here.


So the basic idea of the mod from what has been talked about after I brought up the idea is the following:
1.Golden sun textures / blocks from the game.
2.Enemys from Golden sun, and maby bosses.
3.Possibly weapons from the game.
4.If possible Basic powers from Golden Sun.

Whether or not we get enough people to do this or have interest in this, we'll just have to wait and see.

I'm willing to do work in coding for this. but that is dependent on when I have my College Java class.
I had taken Java in high school and did good in it, but its been a while, and i don't rember a whole lot.

So what does every one think?
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« Reply #1 on: March 30, 2012, 12:31:27 AM »

I'm down for it but I know s**t about creating mods. I still need to learn how to use redstone but I volunteer to test.
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« Reply #2 on: March 30, 2012, 07:43:29 PM »

Aren't they coming out with a modding API soon? If you can find people to do this, then it might be best to wait for 1.3 so there is official software for modding.
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« Reply #3 on: January 02, 2013, 11:41:49 AM »

I do hope that this does not count as "Necroing" a thread, but I am currently working on a Golden Sun mod for my server, and I will also release it publicly (Since it appears as if no one other than myself will ever use that thing). I currently have the following planned:

The four Elemental Clans, and a set of weapons and armor for each. (I should have this part done in a day or so...)

A flyable Lemurian Ship, which is what I am currently working on. Here is the appallingly crap model of it that I just finished:



I have not played Dark Dawn yet (Although I do posses a copy, I am holding off on playing it, as I am going to be doing a blind Let's Play of it... Long story..), but I saw a screenshot of the Dim Dragon, and it reminded me of Leonardo Da Vinci's tank, (Which I have already added to the game...) so I think that I will add that as a drivable vehicle as well (Even though it appears to be unmanned). Along with any other craft that may be in Dark Dawn, but I obviously have to play it first.

Djinni that spawn randomly like mobs, and when defeated drop an item of themselves. This item will probably be used for crafting the Golden Sun items.

Enemies from Golden Sun, they will probably be more common than Djinni, but drop less valuable items.

I would like to try for Psynergy, but in all honesty, I do not believe that my Java coding skills are good enough for that...


I am currently attempting to rip the sound of the flying Lemurian Ship from the game without the music, but I am encountering some issues with that. Does anyone know how to do this? I have tried disabling certain sound channels, but that also mutes the sound itself...

Also, if anyone has any ideas, please let me know! Even though I suck with Java, I will do my best!
« Last Edit: January 02, 2013, 12:04:25 PM by Robert Joe » Logged
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« Reply #4 on: January 03, 2013, 02:44:06 AM »

dude finally someone takes up the idea...
no this is not necro-posting and anyone who says other wise should shut the F*** up...

Also does this mod include texture pack? cause if so I'll do what ever i can to help you.
My personal goal is to create a 1:1 scale version of Wierd with 'all locations' (except the lighthouses), 1:1 scale included. (note: the lighthouses are wider at the base then the max height in minecraft.)

If this hack has re-textures for blocks that look like the floor and wall tiles in golden sun then you can't keep me out of this project.
Joe feel free to post any new stuff here on the project and please ask if you have any questions.

O and on the note of GS 3? Don't worry about getting stuff from there, the game doesn't make a lot of sense because of a few things (but that's just my opinion)
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« Reply #5 on: January 03, 2013, 06:02:04 AM »

My stance is that I don't count it as necroposting if it adds to the topic, and makes it useful again.


It shouldn't be too difficult to get the flying ship sounds, I'll try my hand at it when I can.
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« Reply #6 on: January 03, 2013, 06:58:11 AM »

The mod probably will not include any re-texures, as I can just make new blocks entirely. If you want to see any particular Golden Sun textures in-game, just tell me which ones. They will most likely be 16X16 in resolution, so I probably cannot add anything too detailed.

Anyway, I am going to finish the ship later, as that will technically not be a full standalone mod, but rather a content pack for Flan's Mod. So, I am now currently working on Orihalcon Ore:



Orihalcon will be the most widely used ingredient of the mod. It, combined with Salamander Tails (Mars), Golem Cores (Venus), Sylph Feathers (Jupiter), or Tear Stones (Mercury) will create items and armor of the respective element. I am not entirely sure of what these should be, but I am thinking of this:

Spoiler for Hidden:

Venus:

Armor: Undecided
Weapon: Sol Blade

Jupiter:

Armor: I HAVE NO IDEA
Weapon: Shaman's Rod?

Mars:

Armor: Again, no clue.
Weapon: Uhh.. Demon Axe?

Mercury:

Armor: Guess. That is right: no idea.
Weapon: Blessed Ankh?


The Golem Cores, Salamander Tails, Sylph Feathers, and Tear Stones will most likely be dropped by Golden Sun mobs. I will work on this part after I am done with the items themselves. But, I am still completely open to suggestions regarding which monsters should be added and what they should drop, obviously.

Another thing that I may try for is compatibility with other mods such as Redpower, Buildcraft, and Industrialcraft (All of which might as well be part of the vanilla game, in my opinion). I was thinking a "Psynergy Generator" that uses a Black Orb to generate power using nearby Adepts , just like the system on the Lemurian Ship. In Minecraft, this would either mean consuming Psynergy Stones for power, or very slowly generating power whenever a player is near it. I do not think that I know enough Java to get to this any time soon, though.

As for creating Weyard in Minecraft, you are more than welcome to use my server once I update it to 1.4.6 and it is no longer on its temporary map. It will be running this mod, along with about seventy others... ...Okay, sorry... I will stop advertising... *foreveralone.png*
« Last Edit: January 03, 2013, 06:59:52 AM by Robert Joe » Logged
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« Reply #7 on: January 03, 2013, 03:16:32 PM »

Elemental weapons? That's a relatively easy pick:

Venus Weapon: Either Sol Blade or Gaia Blade. Sol Blade looks cooler, though.
Venus Armour: Asura's Armour (or Valkyrie Mail, but I think Asura's Armour is slightly less offensive to male characters. Even though the options are either an armoured dress or deliberately stripperific piece of women's armour. I mean, the Valkyrie Mail has nothing covering the arms and nothing covering most of the legs with the exception of two carefully-placed bands of metal on the thighs. Yeah, they went there.)

Mars Weapon: Atropos's Rod sounds like a cool choice here. Or Levatine.
Mars Armour: Iris Robe.

Jupiter Weapon: Either Excalibur or the Stellar Axe.
Jupiter Armour: Xylion Armour or Feathered Robe. Take your pick.

Mercury Weapon: Masamune or the Mythril Blade.
Mercury Armour: Either Triton's Ward or the Oracle's Robe. (The Oracle's Robe has what looks like either a pair of ethereal wings or a giant blue bow at the back, just looking at the icon. Either of which would make it instantly awesome.)
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« Reply #8 on: January 04, 2013, 10:32:29 AM »

I finished my first draft of the armor/weapon sets.

Here is the Venus set:



I am quite happy with this one.

The Venus set probably will not have any special ability, but it will be stronger than the other sets.

Mars set:



While it works fine with Jenna there, I do not think that would work with Garet, for instance. I think you can figure out why. I am going to re-do the texture of this one.

The Mars set will probably grant immunity to lava and fire. Well... When I get to it...

Jupiter set:



This is rather low on detail, but I think that it is sufficient.

The Jupiter set of armor will most likely give the wearer increased movement speed and/or jump height.

Mercury set:



This has the exact same problem as the Mars set. Also, it is somewhat un-detailed. I am going to re-do this one as well.

The Mercury set will grant the wearer the ability to breath underwater, as well as a small healing effect.

I am going to refine the textures of the armor, and then start working on block textures. Any suggestions for both?
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« Reply #9 on: January 04, 2013, 12:24:03 PM »

I suggest swapping out the Sol Blade for the Gaia blade in venus, and having the Sol Blade be the Orihalcon sword instead.
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« Reply #10 on: January 04, 2013, 08:40:22 PM »

@Rolina: Um... They ALL require Orihalcon. Orihalcon + their elemental material.

@Robert Joe: You could probably get away with just editing the colour scheme on the Iris Robe and then it would work fine for pretty much anyone.
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« Reply #11 on: January 05, 2013, 11:13:38 PM »

Another update, not too many pictures this time around, as I have mainly been working on the code itself, I am going to re-do the textures later.

Anyway, the coding might take a little bit longer than normal, as I plan on designing it from the ground up to be fully-compatible with other mods (Mainly big-name technical mods like Industrialcraft, Buildcraft, Redpower, Universal Electricity, ect.). By default, it will also be configured to work with most modpacks as well. Even though it is only my second mod, I do not want it to be a mod that adds nothing other than "collectables" (Items that cannot interact with items from foreign mods).

I am currently working on IC2 compatibility:



Orihalcon can be placed in an Industrialcraft 2 Macerator to have the usual double yield of resources. Psynergy Stones (Not implemented yet, to be used for crafting non-weapon/armor items, such as Power Bread) will be compatible as well.

This will be quite useful, as I plan on making Orihalcon as rare as diamond. What do you guys think?

Also, Orihalcon is fully defined in the Forge Ore Dictionary, but something tells me that another mod using Orihalcon Ingots seems highly unlikely to ever exist.

While my original idea was to have all elemental sets, I like what Rolina suggested about having a plain Orihalcon set. Although, the Gaia Blade works better for it. As it is going to be less powerful than the elemental sets, and the Sol Blade is a better weapon than the Gaia Blade, unless I am terribly mistaken (Which I probably am, since I do not know too much about the Golden Sun stats).

I also had the idea of weapon unleashes. I might try for that once I am done with the items, blocks, and mobs.

After I am done coding the rest of the items and the mod compatibility stuff, I am going to start working on the blocks. Any suggestions for what they should be?
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« Reply #12 on: January 09, 2013, 01:53:28 AM »

I am sorry for double posting, but here is another update.

I have mainly been working on blocks:



There is going to be a whole set of Weyard blocks, that will allow you to build Golden Sun things and still have regular Minecraftian blocks available.

Weyard blocks are crafted with eight of their mundane Minecraftian counterparts and some Psynergy Dust. Psynergy Dust is acquired by macerating Psynergy Crystals....

What? What do you mean: "What if I am not running Industrialcraft 2?"? Are you implying that it is possible to play Minecraft without at least Industrialcraft, Buildcraft, and Redpower? ... Okay, fine. You can place them in a crafting grid for half of the yield that a macerator would give.

Speaking of Industrialcraft, this is another, more complex block that I am working on:



Ripped straight out of Pier's Lemurian Ship (Hopefully he will not mind, I gave him an old 2.5HP Outboard engine in exchange for it), it is a Psynergy Reactor. You know, that thing that needed the Black Orb in order to power the ship?

I have always assumed that when they said: "The Black Orb draws energy from nearby Adepts to power the ship", they actually meant: "The Black Orb generates electrical energy from the on-board Adept's Psynergy and uses it to power the craft's electric engine" (Hey, the Lemurians had that computer-like device, it is not too farfetched!).

Because of this, there is no reason why the Psynergy Reactor cannot be used to supply power to your Industrialcraft power grid. The Psynergy Reactor produces as much energy as a Geothermal Generator, but requires no fuel or outside sources in order to do so. The catch? It is extremely expensive, requiring multiple Orihalcon Blocks to craft, and Orihalcon is rarer than diamond.

And finally, I have been working on the armor:

I took Jamie's suggestion and recolored the Mars set:



I think that is sufficient, I wanted to stick to the original Golden Sun pallet.

I also remade the Mercury set:



I like this one much better, it still uses the correct pallet (Mostly), and Mia looks like much less of a Dummkopf while wearing it.

Also, on one final note, here is the non-elemental Orihalcon set:



Not too happy with it, but it works.

Any suggestions?
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« Reply #13 on: February 20, 2013, 01:33:03 AM »

What am I on now? A triple post?

Anyway, I have the first playable release of the mod out:

https://docs.google.com/file/d/0BxcLILNM7mVuUURwMzdhUGQ4TXc/edit?usp=sharing (This is a version for Minecraft 1.4.7)

Just select "File", then "Download". For some reason, I am unable to link directly to the Zip file itself. Sorry about that.

This is an early alpha version, and a great deal of content is missing, but it is at least a start.

For the current time, this is what I have completed:

Elemental armor/weapon sets:
Spoiler for Hidden:
Plain Orihalcon set:

Spoiler for Hidden:


The Orihalcon set is not planned to have any special effect, nor is the Orihalcon weapon, the Gaia Blade. However, like all of the other Golden Sun weapons, the Gaia Blade does not suffer durability damage. Why? Because this mod is designed to be used in heavily-modded Minecraft, and I want the Golden Sun stuff to be able to still be a viable alternative to some of the extremely over-powered equipment introduced by other mods.


Venus set:

Spoiler for Hidden:


Venus armor is a bit stronger than diamond, and that is planned to be its "Special Ability". The Venus weapon, the Sol Blade unleashes Weakness. Yes, this is quite pathetic compared to its unleash in Golden Sun, but I have not coded the proper unleashes yet since I am terrible at Java... Sorry about that! They will come at some point, though.

Mars set:

Spoiler for Hidden:


The Mars set is planned to give immunity to fire, but this will come in a later version. The Mars weapon, the Anthropos Rod, unleashes Wither.


Jupiter set:

Spoiler for Hidden:


The planned ability for this set is increased jump height and immunity to fall damage. The Jupiter weapon, the Stellar Axe, unleashes Poison.

Mercury set:

Spoiler for Hidden:


The Mercury set will grant the wearer the ability to breath and mine unimpeded underwater. Masamune, the Mercury weapon, slows targets on hit.

Okay, I know what you are thinking: "Robert! You have already shown me this multiple times! Have you actually done anything with this mod in the past few weeks?".

Well... Um... A majority of the time that I have spent working on it was getting it running and bug-testing it on a server running 124 other mods. Still, there is a decent amount of added content:

Blocks:

Spoiler for Hidden:


Yes, you have already seen those blocks there. It is the exact same image from the previous post. However, the grass now actually functions properly, Psynergy Stone blocks will heal you if you stand on top of them, and the logs and leaves now have an appropriate sapling.

Here are the new blocks:



These blocks are all taken from various important locations in Weyard. Clearly, this includes stone from Sol Sanctum, and brick from all four of the Elemental Lighthouses. The final two blocks are taken straight from Lamakan Desert. Because of this, walking on the sand will sap your strength, so be careful.

......... And when I said "taken from various important locations in Weyard", I of course mean that I attacked said important locations with a mining drill and copied the samples of material that I acquired. Hopefully those "Elemental Clans" will not mind the fact that large chunks are missing out of the side of their lighthouses! Besides, it is not like any of them will know it was me. I mean, are any of them going to read this pag-Ooohh.. Kaay. Moving swiftly on...

Both Psynergy Stone veins and Orihalcon veins will generate naturally in the world:





Psynergy Stone is quite common, but Orihalcon is exceedingly rare, even rarer than diamond in most cases.


Mod crossover items:

Spoiler for Hidden:

Now you are most likely thinking: "Yes, those blocks that barely do anything are great and all. But, do you have anything that can actually help me survive? You know, other than just blocks essentially for building Golden Sun stuff in creative?"

Well, yes! Our researchers have been hard at work studying Adepts and Psynergy for the past few months! We have run a wealth of experiments, from giving incredibly psychotic and powerful Mars Adepts access to military-grade weaponry:

Spoiler for Hidden:

To... Um... "Quizzing" not-at-all annoying Adepts in a completely safe and in no way life-threatening series of "Tests":

Spoiler for Hidden:

Heck, we even collaborated with the the Jovian Empire to study it. Well, by "collaborated", I of course mean "Went to their capital city, hid behind a Faraday cage and threw rocks at their "Class-S" War Adepts just to see what would happen". But "Collaborated" sounds much better on my record. So that is the word that we are going to be using:

Spoiler for Hidden:

Anyway, all of this research has led to us developing a powerful upgrade to the Industrialcraft 2 Mining Laser that you know and love, the Psynergy Catalyst Rifle!:



Currently, only the "Jupiter" model is available. But this model is incredibly powerful! Just point at what you want gone, and pull the trigger! Whatever you aimed at will be obliterated by Spark Plasma!:



Unfortunately, the crafting recipe for this weapon is a closely guarded secret, and we cannot reveal it to you. Meaning that you are going to have to get it by pressing "r" over the item with NEI. But we can tell you that it probably does not involve animal abuse in any way, shape or form! So there is no need at all to worry about that!

Additionally, we also offer a modified Lemurian Psynergy Reactor to power your energy grids!:



Sadly, this device is extremely buggy, and barely works. I would not use it quite yet...


Crafting recipes:

Spoiler for Hidden:

Item crafting:

Spoiler for Hidden:

Note: Djinn currently cannot be legitimately acquired. This is because they are supposed to be dropped from mobs, and I have been experiencing extreme difficulty with adding said mobs to the game. I will add them in a future update. Again, this is a very early alpha version, and I am sorry about that.




Block crafting:

Spoiler for Hidden:

Smelting:

Spoiler for Hidden:


IC2 Machine Recipes:

Spoiler for Hidden:

To-do list:

Spoiler for Hidden:

- Fix the Psynergy Reactor

- Fix the mod's sounds

- Add Djinn mobs

- Add armor abilites

- Add better unleashes

- Add more types of Psynergy Rifles
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« Reply #14 on: February 20, 2013, 06:06:52 PM »

Looks pretty cool, so far! I don't have Minecraft, though, so I can't test it or give feedback. I'm just commenting in the hopes that somehow I can prevent the forum from dying a slow and painful death.
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November 16, 2017, 09:44:44 AM
Fox: Very quiet month.
November 11, 2017, 04:16:27 AM
tino_animate: Hello everyone. Ive just recently replayed Golden sun and TLA. I got really inspired and I'm interested in creating a prequel of Golden Sun. Unfurtunatly i know bery little on how to do it bit im willing to learn how. I need a few people to help me. I'm sure we can create a very well story based on what we know of the games. Anyone interested?
October 16, 2017, 09:57:26 AM
AZVRE: Im pretty okay, what about you?
October 16, 2017, 01:17:14 AM
Fox: I think the nine is doing a cirno on me, though... Anyway, how is everyone doing today?
October 16, 2017, 01:12:20 AM
Fox: onesixtwo*
October 16, 2017, 01:12:00 AM
Fox: Okay... Meanwhile... ah... 162 being a number that has made itself known to me.... I look at the relationships of the numbers.... 162  1+6+2 = 9 ; onesizetwo = alphabetical order = 9 characters ; Distance apart analysis: os = 4 = 1[6][2] , st = 1 = [1]6[2] , ot = 5 = [1][6]2 ; ost = original sound track?
October 15, 2017, 06:31:17 PM
AZVRE: ah okay :D i thought i caused some trouble
October 14, 2017, 07:49:16 AM
Fox: Oh i know... You were messing with yours, and the description says mine. It's kind of a funny bug. :P
October 13, 2017, 08:18:31 PM
AZVRE: I did not edit your profile tho. Just to erase that confusion ^^"
October 12, 2017, 04:49:56 AM
Fox: e.g. this art = http://forum.goldensunhacking.net/Themes/Jupiter/images/catbg.gif (etc.)
October 12, 2017, 04:48:58 AM
Fox: I have a question: Where did the art for the headers come from? (Like the backgrounds to each of these things... "Affiliates", etc... Asking just incase it inspires me to do something... but if Charon made it, then that's cool too.
October 11, 2017, 04:23:02 AM
FoxWas thinking about having something for the editor anniversary, but I believe I had to change my mind....
October 10, 2017, 12:58:36 PM
Fox: That's alright. ;       @AZVRE's profile: "Current Activity:  Editing the profile of Fox." ...Eh... That looks weird.
October 07, 2017, 11:45:16 PM
Atrius: Sorry about that, the auto bot detection is still working, but it also requires an admin to visit the site regularly.
October 04, 2017, 04:17:40 AM
Fox: Yeah, it does bring a small amount of activity. Not good quality activity, but it's still activity, nonetheless.  Now if we can get them to randomly post pictures and vdeios!
October 04, 2017, 02:10:48 AM
Majora: If nothing else, I like how they're copying the content of real posts at random. Interesting to see how they adapt to seem more authentic
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Fox: medico6601 = Most likely another bot. :(
September 26, 2017, 03:32:24 PM
Fox: by ten* Excuse me.
September 26, 2017, 03:32:12 PM
Fox: Oh yes... Also multiply all levels by two. (So actually, an adept will have levels of 54, 3, 2, and 1, rather than 5, 0, 0, 0.... if going by those.)
September 26, 2017, 03:29:07 PM
Fox: ...I mean the theory also saves space on the Status Screen.

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