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Author Topic: History of Weyard  (Read 8823 times)
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Luna_blade
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« on: November 23, 2013, 08:03:03 AM »

For my fangame I'm making a list of Weyard lore. Idea
If there is something missing on the list below (and is at least fannon) please post it.

History of Weyard
  • Sealing of Alchemy
  • The great Flood.
  • The crumbling of the continent above Angara. (the continent I believe is cannon, I even have some proof)
  • Lunpa founding Lunpa (city) for people from that continent.
  • Babi doing bad stuff on Lemuria.
  • Yepp doing great things for Yallam.
  • War between Anemos and Shaman.
  • Anemos city becoming the moon.
  • Master Hammet becoming master of trading
  • Saturos & Menardi and their group sets of a trap in Sol Sanctum

Changes after the Eruption
  • Mogall forest (used to be plains)
  • Increased monster activity/appearence of monsters
  • Djinni's

Changes during GS1 & GS2
  • Indra was pushed between Gondowan and Osenia

Changes after GS1 & GS2 and during DD
« Last Edit: May 18, 2014, 03:11:29 PM by Luna_blade, Reason: Added events » Logged

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Luna_blade
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« Reply #1 on: April 26, 2014, 07:18:43 PM »

Just posting to give this some activity. If this list is complete I'll close the thread.
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Fox
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« Reply #2 on: April 27, 2014, 01:46:15 AM »

Lore for fangame.... I'm guessing what this is supposed to be is lore that was not experienced through the adventure?

Unfortunately, I can't think of much... and I randomly start wondering how Saturos and Menardi found their way to Vale from Prox. I don't think the two traveled alone (When looking at GS wiki.), since there's a chance many may have died. I'm not sure if Alex was there on their attempt? ; Anyway, the reasoning for their arrival in Vale may support Bullet 2 in your list, but I wasn't sure how they knew Vale was the place to go.
« Last Edit: April 27, 2014, 02:13:08 AM by Teawater » Logged

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« Reply #3 on: April 27, 2014, 02:13:20 AM »

^^ It is true that Saturos and Menardi did not traveled alone.
All others companions died when they first entered Mt. Aleph.
So, I think Alex was not with them.
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« Reply #4 on: April 27, 2014, 02:17:53 AM »

Though, that does have a lot of potential.  With Satty and Menny as the Fire Adepts of the party, that frees up 6 slots for the other elements.  Plus, we know that Satty and Menny were actually pretty bad with puzzles, so they're not the brains of the party, either.  It'd be nice to see a game where it's about a group that's finding out why the rift is encroaching on Prox.  It would culminate with a "huge reveal" to the characters that they actually need to revive alchemy to save their home, and have the epilogue showcase the disaster that met them the one time they let their guard down...
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Fox
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« Reply #5 on: April 27, 2014, 02:20:49 AM »

Do you think Alex and Mia were training together or something... at that time? Or was that at some other time?
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« Reply #6 on: April 27, 2014, 02:37:04 AM »

Quite possible.  I could see them having the same roles as Justin and Meghan in Imil (Mia's apprentices in the Sol Sanctum), given that this is three years earlier.  When we look at the size Isaac and Garet were at the time, it'd make sense.
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Luna_blade
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« Reply #7 on: April 27, 2014, 06:57:31 AM »

Thank you for all the replies.
Unfortunately, I wasn't planning to make the adventure of Saturos and Menardi.
It would be cool though.

But do you all agree these are the major events that took place before GS?
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« Reply #8 on: April 27, 2014, 07:45:43 AM »

Yes, pretty much. But you forgot the Sealing of alchemy.

 (Edit: But I would ask for a reminder on some of them. Great Flood?).

(I also wanted to say something about Kalay, but can't remember if there's anything really worth saying or not.)
« Last Edit: April 27, 2014, 07:47:41 AM by Teawater » Logged

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Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
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Luna_blade
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« Reply #9 on: April 27, 2014, 07:47:18 AM »

Okay. (that comes before my story, but it is a very important piece of lore)
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« Reply #10 on: April 27, 2014, 07:52:19 AM »

Yeah, it is important. Perhaps more important if you decide that a Proxian was involved in sealing alchemy? (Maybe that is how Proxians know how to unlock the power?) I don't know who was involved in sealing Alchemy, but this is a guess.
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Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
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Luna_blade
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« Reply #11 on: April 27, 2014, 08:02:52 AM »

Quote from: Teawater
(Edit: But I would ask for a reminder on some of them. Great Flood?).
What do you exactly mean with reminder?

Quote from: Luna_blade
However some humans clearly have strong abilities and I thought there was more behind that.
Like said in the previous post, there were originally four main races that could harness the power of the elements. A part of each of those groups, after centuries of breeding with humans, was almost no different, except for the ability of being able to use Psyenergy. Example:
The dragons bred so long with the humans until the Proxians came into existence.
Mercury clan, same deal. Etc.
Oh wait, you meant why they know it. Well they are less human than humans. Also they have very probably been living alone and keeping traditions alive and passing knowledge.
And it is very likely that a Proxian helped Sealing Alchemy.
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« Reply #12 on: April 27, 2014, 08:28:16 AM »

I meant that I couldn't remember any Great Floods before GS1/GS2.

http://goldensun.wikia.com/wiki/The_great_flood

Well, that does bring back something... :)
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Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
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Maybe that's the wrong kind of force. *smirk*
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« Reply #13 on: April 27, 2014, 10:38:21 AM »

Does it really make sense if a Proxian has sealed Alchemy ?
I think that the clans (Mercury, Mars and so on) were founded in order to protect the lighthouses from being lit, which would mean that Prox would have been founded to protect the seal, and not to destroy it, in the same way as it is for Imil. Of course, the ancient people of Anemos was, to me, the guardian of Jupiter lighthouse. But what about Venus one ?
I'm not sure, but in TBS, when you talk to the statue under the Venus lighthouse (right after Suhalla desert), it says something like "The path begins on the lands of an ancient civilisation", so perhaps the Venus clan has been destructed. Well, Vale could have been the village of Venus clan, but it would have been founded near the lighthouse in that case.
But I have a question : why is Prox threatened by the edge of the world whilst Imil is not ?
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« Reply #14 on: April 27, 2014, 11:18:05 AM »

I think that allclans was going to seal alchemy some pepole wasfor it and some against it.
I will write story so give some ideas and I with your help make good story.
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Cbox
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.

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