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Author Topic: The official Golden Sun Dark Dawn Review Thread  (Read 5218 times)
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Charon
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« on: November 29, 2010, 01:11:25 PM »

User reviews can be posted here to open prevent the forum from being overloaded with any reviews.

Please keep these pointers in mind when reviewing the title:

1. No spoilers, and if their are spoilers necessary, please hide them in the spoiler tag. The Official Spoiler Policy is located here, please read it before posting.

2. Please be realistic and honest. Don't just give the game a 10/10 because you've been waiting for it for 7 years. Give it good reason for a 10/10.

3. Go into depth with features and explain clearly your opinion of the game.

Also, I'll give an average user score if we get enough user reviews. (a 10 point system is reccommended but feel free to use whatever point system you like, I don't mind converting)

Current Average: 8 out of 10
« Last Edit: January 02, 2011, 10:44:26 PM by Charon the Ferryman » Logged
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Drick
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« Reply #1 on: January 01, 2011, 08:45:36 PM »

I'm not good at writing reviews, SO HERES A BUNCH OF OPINIONS.


It was a really fun, long game that felt a lot like the old games. It was great seeing all of the psynergies and summons in 3D, and even the same monsters are back in 3D.

Anyway spoiler thing JUST IN CASE.

Spoiler for Things:
The game was bogged down with lots of dialogue, however. But I don't mind, I really liked the story!

It was awesome that each djinn got it's own look! A great touch!

It annoyed my and my sister that they teased us with Peirs so much and he never shows. In fact, no-one except Issac and Garet showed up! I want to see more Heroes of Vale!

It was really obvious who the masked man was as soon as he showed up, lol.

The main plot was actually quite tragic and felt very significant. DEATH!

I've found that I havn't developed much attachment to the new characters. Hell, Matthew and Tyrell feel like copypastas. And the second earth adept girl? No development at all. She shows up with her required psynergy and doesn't do anything significant beyond that. I like her battle psynergies, though.

Sveta's beast form KICKS @#$.

DARK ADEPTS EXIST? Radical. Too bad we'll never get to control one  Sad

THERE'S GONNA BE A SEQUEL YESSSS at least they left it open for one so let's not wait another bunch of years, guys.

Anyway four venus djinni out of five
 Venus Djinni Venus Djinni  Venus Djinni Set Venus Djinni Jupiter Djinni Set
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ChrisButton
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« Reply #2 on: January 02, 2011, 02:02:19 PM »

Drick, I thought that all the dialogue was necessary to fill in the 30 year gap between games, and then the history within each town and the main plot!  Happy
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« Reply #3 on: January 02, 2011, 02:21:15 PM »

The originals certainly had their fair share of text too, if dark dawn didn't I would have been severely disappointed.
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Charon
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« Reply #4 on: January 02, 2011, 10:45:13 PM »

It's absolutely horrible once you go through a second playthrough. You don't even care that time, I was tapping the damn stylus so much it started to hurt ;-;
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« Reply #5 on: January 02, 2011, 10:47:00 PM »

You know you don't really need to use the stylus >< -.-
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« Reply #6 on: January 02, 2011, 11:06:51 PM »

Well I could push the button with the same effect >_> bottom line, too much dialogue that you're not able to easily skip.
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« Reply #7 on: January 02, 2011, 11:21:50 PM »

Hehehehe, true .... a simple skip option at the bottom of the screen would be nice ><
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« Reply #8 on: January 02, 2011, 11:32:01 PM »

Especially for the intro. The excessive dialogue is the only real reason deterring me from a second playthrough.
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« Reply #9 on: January 02, 2011, 11:38:23 PM »

The forced tutorials are awful too. Even if you do what is expected before being asked, they still continue to talk.

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« Reply #10 on: January 03, 2011, 12:26:42 AM »

And the A button does NOTHING. Ugh... I think even the first two games would let you do that. You weren't even allowed to skip the djinn introduction if I recall correctly  Fury
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« Reply #11 on: January 03, 2011, 01:51:28 AM »

I must admit, the introduction was horrifically long, even for the first time.
It just recaps the first two games for people who are new to GS and still,
they make the Sun Saga for you to find as well. I'm probably going to see the
intro a third time when I replay the game because the second time was due to
me having to restart early due to the point of no return (djinn collecting).
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Drick
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« Reply #12 on: January 03, 2011, 03:16:53 PM »

Yeah, I was really annoyed to find that there were Djinn that you can actually COMPLETELY MISS AND NEVER HAVE A CHANCE TO GET AGAIN.

Oh well. 2/4 optional bosses down, I can do this without them.
« Last Edit: January 03, 2011, 08:19:41 PM by Drick » Logged
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Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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