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Messages - Griever

#1
Introductions / Re: Greetings, y'all
29, November, 2012, 04:38:43 AM
QuoteIncluding the one that's a literal blank?  The very first one because I can't get it right?
Ah, what spell it supposed to be?

#2
Introductions / Re: Greetings, y'all
29, November, 2012, 02:27:00 AM
QuoteHi, Griever! Been a while since you've showed up!
Yaaaah, work is demanding a lot more time from me ... that and the annoying business trips to Iraq ..

I'm here, will reply when I have to, but until I can figure out my "time table" >_< I don't think I will be much use to the forum.

QuoteI can't even get one of my spell lines to look right, as you can see from my signature
They look fine to me >_< you are better than you think.

#3
Introductions / Re: Greetings, y'all
26, November, 2012, 09:34:05 AM
Welcome to the forum. Hope you have fun here.

QuoteAnd now I am on my 5th playthorugh of Golden Sun: DD, and am in the process of creating my own complete (fan) guide (as in writing the guide as I go along, then designing the actual book and cover).
Nice, 5th play-through ... I only did a 2nd play-through .. that's it.

Hmmm I think I'm gonna play it again after finishing P4 The golden >_<
#4
Creative Works / Re: Role's Signature Project
10, July, 2012, 02:49:51 AM
Nice work so far >_< you seem really into this.

I also like how you took the light like symbol to be HP and the other one as PP .. most games or "themes" have HP as a red bar or circle.
Luck represented as a 4-leaf clover .. I read somewhere that it represent luck so that's a very nice representation.

For the clan position ... why not make it simple like I for leader and II for 2nd in command? Something like the military do with stars and such. Or maybe use some modified djinn icons for it? A djinn with I, L or 1st on its stomach (belly) and a different djinn icon with II or 2nd on its stomach (belly) and it would be also smaller in size.

Will see if i can find something to help with the font but don't count on it >_< I haven't done something like that before.
#5
A really nice idea, like you said will keep classes different.
I take it, the difference in classes will be related to characters right? If two characters can be the same class, one will get the focused version of the spell while  the other will get the more spread one.

For some reason I always thought that Dragon Fume is 32 not 35 PP ... strange.

My vote is on using it.
#6
Project List / Re: Golden Sun Sav Editor!
24, June, 2012, 07:10:15 AM
Nice, though i cannot seem to be able to download >_< can you try uploading in mediafire?

Thanks in advance.
#7
Introductions / Re: Hey GS Fans
05, June, 2012, 05:35:29 AM
Hello, welcome to the forum. Try to enjoy your time here, follow the rules and be active ^_^ (even though I have not been myself lately >_<)

** As long as what you type is easily readable I don't think anyone would bite your head off.

#8
Introductions / Re: The Leaving User Thread
03, May, 2012, 04:34:06 AM
Hello, I have been away for a while now since i got stuck at site for a really LONG time ;_;
Well I seem to have missed a lot.

Will try to catch up as soon as i can. Hopefully will not have to go back to the hell hole again for a while >_<
#9
Introductions / Re: The Leaving User Thread
15, March, 2012, 01:08:06 AM
I'm BACK ....
I hope I won't be going any time soon ....
#10
Creative Works / Re: Role's Golden Sun Icon Sprites!
20, February, 2012, 03:28:17 AM
Awesomeness ... Cool icons.

Are these the DD ones or are they the DD counterpart of the first two GS?

Nice work.
#11
Introductions / Re: The Leaving User Thread
20, February, 2012, 03:23:29 AM
I'm doomed to site again .. so I will be away from the forum for about 10 days or so.

Role: I will be able to finish the rest of the animations so hopefully when I get back I can upload the 100 or so that I am working on >_<
#12
Golden Sun: The Lost Age / Re: Hard Mode a let down
18, February, 2012, 01:24:15 AM
If you guys still looking for hard mode version of GS1 then try the fallen star ... its a hard mode for GS1 with some changes .. nice to play.
#13
The Classic GS Editor / Re: Animation Index/Arguments List
12, February, 2012, 05:27:05 AM
True most if not all of the crushes game animations have an argument number 4, if 0 is used then they crash the game.
So far I have yet to find any animation that crashes the game (other than the already specified ones). Hopefully I will remember to upload the ones I have to Photobucket today since I forgot yesterday >_<
#14
The Classic GS Editor / Re: Animation Index/Arguments List
12, February, 2012, 01:04:14 AM
Ok I will, though most of them are already listed as crashes game in the editor ...
#15
Creative Works / Re: Role's Golden Sun Icon Sprites!
11, February, 2012, 12:55:19 AM
Sounds like a nice idea, how about you do one of the icons and post the old and new icons for us to see? that should help you decide whether its actually worth it or not.
#16
The Classic GS Editor / Re: Animation Index/Arguments List
11, February, 2012, 12:40:59 AM
Ah yes ... seems like no one working on this .. including me >_<
I have a list of animations that I can upload but will have to me later today or tomorrow ... but I have the first 50 animations ready ^_^

#17
Misc. GS Hacking / Re: Golden Sun - Star Magician Edition
31, January, 2012, 12:15:39 AM
Interesting idea, though the editor will take a while errr maybe longer to allow for such hacks. But still worth it ^_^
#18
Creative Works / Re: Golden Sun BYOND
29, January, 2012, 12:29:16 AM
QuoteNovice - This healing class has relatively high PP so as to keep themselves and their party members alive.  Their stats are mid-ground, giving them survivability when in combination with their various healing and defensive Psynergies.
Shouldn't this be called acolyte then? Acolyte = novice cleric ....
#19
Introductions / Re: New here...
29, January, 2012, 12:27:04 AM
Welcome to the forum, have fun and be active ^_^
#20
Introductions / Re: The Leaving User Thread
18, January, 2012, 12:11:40 AM
Oh that was super boring >_< well except for when we speak about engineering stuff lol
Meetings ended earlier so here I am.

Hope I didn't miss too many things.